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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1500169 times)

Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10290 on: September 18, 2014, 03:55:02 pm »

Oh.
That's pretty cool. Whether it's worthwhile is arguable, but it's definitely an impressive piece of design.

so is he docking that engine to the bottom of his stack each time?  What is the advantage over radially mounted tanks? 

Do in-line tanks not add as much air resistance now, or do parts still have a flat air resistance no matter how they are mounted?
Engines have mass. Mass creates weight. Weight makes it harder to go upwards.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10291 on: September 18, 2014, 04:25:15 pm »

Engines have mass. Mass creates weight. Weight makes it harder to go upwards.

Thats not exactly what I meant.  Let me try to be more clear:

In what way is a single engine with a tall stack of tanks, superior to a single engine with a number of radially mounted tanks (assuming the same total number of tanks).

Component wise, the radially mounted tanks would need decouplers and fuel lines.  the in-line stack would need seperatrons and docking ports.

Assuming those things are approximately a wash, there would be a major difference in air resistance for real world rockets.

In older versions of KSP, having a fuel tank pancake was no different then having a single stack.  Has this changed?
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10292 on: September 18, 2014, 04:41:34 pm »

It's changed a little but not much and only really if you're also using the nosecones afaik. Tall rockets have a secondary issue that has not changed and that's balance. You'll be correcting the nose more in flight.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10293 on: September 18, 2014, 06:20:00 pm »

In what way is a single engine with a tall stack of tanks, superior to a single engine with a number of radially mounted tanks (assuming the same total number of tanks).

Why not use both?

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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10294 on: September 18, 2014, 06:47:55 pm »

KSP 0.25 is in Experimentals! This means the release can only be about 2 weeks off! Get hype!

For those who missed the post about what is in 0.25, most of it is detailed here. I'm really curious as to what the secret stuff is though.

IronTomato

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10295 on: September 18, 2014, 06:53:05 pm »

So I tried using firespitter, B9 and MD Armory at the same time. The helicopter landing gears on Firespitter were weirdly large, and flat as paper, but only while flying.

BJ's VTOL engines fell off my fuselage without bouncing. I started the craft, and it began rolling on its own, with two struts stretching behind it like a couple of rubber bands. The craft started to violently spin in circles before the game crashed.

Mod incompatibilities, you so silly~
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10296 on: September 18, 2014, 06:57:37 pm »

The craft started to violently spin in circles before the game crashed.

Well I guess you got that helicopter after all :P
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PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10297 on: September 19, 2014, 02:59:52 pm »

The general consensus is that it's destroyable (and possibly repairable) structures for the space center, and/or craterable terrain.

If that's the case, the next-gen feature it's tied to would presumably be constructing new bases, which would certainly be interesting.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10298 on: September 19, 2014, 03:10:58 pm »

The general consensus is that it's destroyable (and possibly repairable) structures for the space center, and/or craterable terrain.

If that's the case, the next-gen feature it's tied to would presumably be constructing new bases, which would certainly be interesting.

O.O
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kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10299 on: September 19, 2014, 04:14:52 pm »

The general consensus is that it's destroyable (and possibly repairable) structures for the space center, and/or craterable terrain.

If that's the case, the next-gen feature it's tied to would presumably be constructing new bases, which would certainly be interesting.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10300 on: September 19, 2014, 04:27:20 pm »

Last I heard any resources off-planet were on hold for an unknown time period.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10301 on: September 19, 2014, 04:44:38 pm »

Destroyable and repairable space center buildings were on the planned feature list for a long time, but when was craterable terrain ever mentioned?

Based on how kerbals can fall though seams in a planets geometry, I would be surprised if this is something that is supportable without some major redesign.

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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10302 on: September 19, 2014, 05:29:29 pm »

Destroyable and repairable space center buildings were on the planned feature list for a long time, but when was craterable terrain ever mentioned?

Based on how kerbals can fall though seams in a planets geometry, I would be surprised if this is something that is supportable without some major redesign.

I remember an interview where they said that the one thing they would want to do, but would be impossible would be craterable terrain.

kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10303 on: September 19, 2014, 05:37:27 pm »

Destroyable and repairable space center buildings were on the planned feature list for a long time, but when was craterable terrain ever mentioned?

Based on how kerbals can fall though seams in a planets geometry, I would be surprised if this is something that is supportable without some major redesign.

I remember an interview where they said that the one thing they would want to do, but would be impossible would be craterable terrain.
By now I'm half expecting modders to prove them wrong.
I mean, they did a half-stable multiplayer for KSP already, so what next?
(the fact that I don't know the first thing about modding probably plays in that)
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #10304 on: September 19, 2014, 06:44:10 pm »

The general consensus is that it's destroyable (and possibly repairable) structures for the space center, and/or craterable terrain.

If that's the case, the next-gen feature it's tied to would presumably be constructing new bases, which would certainly be interesting.
Based on what?
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