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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1501484 times)

BigD145

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I had a KSP x86 crash wreak havoc on my mouse until rebooting.
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jocan2003

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On an unrelated note, has anyone else been having trouble with the Chrome browser when KSP is loading up since the last patch? I seem to have the tabs, buttons, and address bar lock up for the left mouse button whenever I boot up KSP .24 x64.
right click and you are good to go?
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

alway

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On an unrelated note, has anyone else been having trouble with the Chrome browser when KSP is loading up since the last patch? I seem to have the tabs, buttons, and address bar lock up for the left mouse button whenever I boot up KSP .24 x64.
right click and you are good to go?
Yeah; so I take it that means I'm not the only one. :P
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nogoodnames

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I've been playing around with making robot walkers with infernal robotics. They're pretty fun, if not very practical. Unfortunately the larger ones tend to break their legs as soon as they step off level ground, and they have to be pretty big if you want any kind of speed out of them.
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Life is, in a word, volcanoes.
                        - Random human lord

Lightningfalcon

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Well I decided to go into sandbox mode, and experiment with a SSTO space program for the first time since before the rapier engines came out.  I took off several times, experimenting with my plane's turn rate, fuel consumption, acceleration, all those things.  I then went and finally decided to see how high I can get.  I accidentally sent myself to somewhere around 140,000 meters.  I didn't have enough oxidizer left to stabilize the orbit.  I don't know where the periapsis was, because resolution problems kept me from accessing the orbit map, but if I had access to that I could of easily set up a stable orbit at about 100,000 meters, and possibly even dock at a refueling station.  I feel like rapiers are cheating, it was so easy.  I didn't even have to go and modify my design ONCE from when I first made it.
Tomorrow I'm going to try to get to Laythe, so I'll post a log of doing that.  My current plan is to put refueling stations at Kerbin orbit, Laythe orbit, and on a small airbase on the Laythe surface.  I'll also have two docking ports on my SSTO.  One will be for docking, and the other will be for adding a interplanetary stage of atomic engines. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

jocan2003

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On an unrelated note, has anyone else been having trouble with the Chrome browser when KSP is loading up since the last patch? I seem to have the tabs, buttons, and address bar lock up for the left mouse button whenever I boot up KSP .24 x64.
right click and you are good to go?
Yeah; so I take it that means I'm not the only one. :P
Very common bug for those using the x64 version of kerbal.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

nogoodnames

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So everyone thinks that SSTOs are all the rage, but I have to wonder, has anyone ever built a multistage space plane? Not a shuttle style space plane or a plane on top of a rocket, but something with rocket engines which takes off like a plane, can drop a stage (or several) in midair and continue flying as a plane until it gets to orbit.

I imagine balancing would be the most difficult challenge, but it should be possible. I kind of want to try making one now. Bonus points if the spent stages are capable of gliding to a safe landing on their own.
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Life is, in a word, volcanoes.
                        - Random human lord

Lightningfalcon

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For some of my earlier designs that couldn't take off if their lives depended on it (Quite literally), I often put rocket boosters onboard.  The first stage would get it off the ground, the second would then get it to about 5000 meters or so. 
For me thou building a spaceplane is mostly in the challenge, and being able to ditch that useless engine and fuel tank would make it too easy. 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

nogoodnames

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I mean stages integrated into the plane, not just boosters. Imagine some huge monstrosity with a giant wingspan and some smaller canards, and then half the plane breaks off to reveal that the canards are in fact the wings of a second stage plane.

Maybe this is all nonsense and I shouldn't be coming up with ideas at 4:00 am.
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Life is, in a word, volcanoes.
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Sean Mirrsen

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I mean stages integrated into the plane, not just boosters. Imagine some huge monstrosity with a giant wingspan and some smaller canards, and then half the plane breaks off to reveal that the canards are in fact the wings of a second stage plane.

Maybe this is all nonsense and I shouldn't be coming up with ideas at 4:00 am.
It kinda defeats a lot of the purpose of a spaceplane, but there were at least some designs I made that used an airbreather as a launch platform for a more conventional rocketship.

I also had one SSTO design with a detachable, remote-controlled engine pod. Since engine space was at a premium, it used different engines on each side, and had a probe core and RCS to detach, reorient, and re-dock itself. This was before the RAPIERs became a thing, though.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Lightningfalcon

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They need to adjust the stats of the rapier.  Does it have any disadvantages compared to the turbojet engine?
I think I might build a plane at some point that is capable of launching a rocket.  Get it up to about 20,000 feet at a thousand meters a second, and the rocket would be able to bypass the bad part of the atmosphere.  It would be effective for rescue missions, at the least.   
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Leonon

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They need to adjust the stats of the rapier.  Does it have any disadvantages compared to the turbojet engine?
Slightly lower thrust(190vs225), easier to flame out (33%vs10%), higher cost (3600vs2250). It used to weigh more and have the same thrust, but apparently that changed in 0.24.0
« Last Edit: July 23, 2014, 04:27:37 am by Leonon »
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nogoodnames

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They also don't generate electricity. Of course a single solar panel basically makes that a non-issue, but I did lose a SSTO I threw together because of it.

My robot walkers are developing nicely. The Mark V can keep a steady trot of around 4.5 m/s on an even surface and the Mark VI now includes articulated joints that allow it to turn without the need for reaction wheels. Unfortunately I still haven't found a way to make the limbs strong enough to not fall apart as soon as they hit a bump but still springy enough to allow for robust movement. The Mark VI also has some problems with the new joints which cause it to veer to the right from its neutral position and break apart once it gets going too fast.

Edit: Also, whooo! Got the first ever double rocket plane into orbit! What an incredibly useless contraption. And touchdown! Perfect flight except for not slowing down enough for the runway and being forced to land on the space centre fields.
« Last Edit: July 23, 2014, 05:58:02 am by nogoodnames »
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Life is, in a word, volcanoes.
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BFEL

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I mean stages integrated into the plane, not just boosters. Imagine some huge monstrosity with a giant wingspan and some smaller canards, and then half the plane breaks off to reveal that the canards are in fact the wings of a second stage plane.

Maybe this is all nonsense and I shouldn't be coming up with ideas at 4:00 am.

Back quite a ways I made a spaceplane that held a microplane inside it. The idea was to be able to airdrop the microplane onto Laythe or something.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

LordSlowpoke

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back when i were pretty terrible at balancing planes i had two planes on top of each other

the idea was for the one with the huge wingspan and rocket engines to get it off the runway and inject it into 25k in a stable manner

but then these were the times when i balanced my plane's nose with an orange tank hanging off of the tip so
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