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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1501534 times)

puke

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Well, two reasons to sweat it.  Make it three if you include the "for lulz" reason:

1 - I imagine an upcoming 'iron man' mode to the game where you have to pay for every failed launch and there is no reverting.  people might choose to play this way unofficially, as a personal handycap.  In this case, every $ would count.

2 - if you're running pure science (or exploratory missions) out side of contracts, heavy lifters can really start costing.  I've spent upwards of 200k on large rockets, the boost stages probably being half of that.  As I unlock the heaviest technology and start sending up larger and larger payloads, each launch is costing a significant amount of funds.
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Aseaheru

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Hey, you can allready ironman mode.

Last tab in the debug menu (alt+F12)
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Graknorke

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Do you know what's pretty cheap in KSP?
SRBs.

Use them.
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LordSlowpoke

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the hell am i reading

probe core + parachute on stage allows you to turn it into an actual craft, which doesn't get nuked (unless this changed between versions, disclaimer that i'm like two versions behind by now here)

but it'd be one fucking aggressive debris deleting thing if it did that
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Aseaheru

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It goes on rails, so if the orbit is gonna cause it to crash (Say by dumping the first stage at 10km) they are gonna get removed.

And you are welcome Cmega
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puke

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but it'd be one fucking aggressive debris deleting thing if it did that

Sure, sure, in orbit or in deep space that is fine.

But if you ditch the thing in atmosphere, it isnt going to respect the parachute behavior once it gets 2.5km clear of your active craft. 

And if you can pilot a discarded stage down while you have your primary vehicle still thrusting into orbit, then you deserve all the funds.  Heaven help you if you discard 8 asparagus tanks at once, though. 
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Aseaheru

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Thats probally something to use kerbAI for... have it fly up the ship while you guard the debris.
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Putnam

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Thats probally something to use kerbAI for... have it fly up the ship while you guard the debris.

Where do you get the name "kerbAI"? Google comes up with nothing for that...

PTTG??

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You want this mod

If you add enough parachutes, anything that reenters is automatically recovered for up to 90% of the full value of the parts. It's great.
« Last Edit: July 21, 2014, 07:16:05 pm by PTTG?? »
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Aseaheru

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Personally, I prefer KerbAI to mechjeb, mostly because you can do interesting things like launch several rockets at once and partially because its harder.
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Fecking ninjas.
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Girlinhat

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probe core + parachute on stage allows you to turn it into an actual craft, which doesn't get nuked (unless this changed between versions, disclaimer that i'm like two versions behind by now here)
That's true for space, but if something is below like 60km (ie, in atmosphere) and outside 2.5 then the game assumes it'll crash.  It's not an unreasonable assumption, since it will be de-orbiting due to air resistance and it's generally safe to assume it'll be lost.  The game doesn't want to bog down processing with the 'does it crash?' because 99% of the time it does.

That was fine, before.  Now that there's costs and debris can be recovered, it actually becomes an issue.  It's entirely an issue of "Abstracting it away worked before, but now we need to actually know about it."

puke

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I know this is a totally petty thing to be worried about, but it totally bugs me that TT18-A's dont have their cost recouped.  and that you cant attach command parts to them.

I guess you could attach them to a command pod which is in turn attached to a radial-decoupler, but this seems silly.
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BigD145

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If you pick up a stranded kerbal in orbit every time you send out a vehicle you can make an easy $50-70k. There's most of your booster stage to orbit. There is always a kerbal to rescue. You never have to hire kerbals. Science from kerbin orbit, even 0, sent back is another $30k+. Build on the cheap and you'll never hurt for money. Now if you want to build a 1.1 million buck 520 ton cargo lifter, be my guest. I got one in my subassemblies. It's all NASA parts.
« Last Edit: July 21, 2014, 10:40:49 pm by BigD145 »
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puke

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Yeah, that's pretty much how I roll.  about 2 or three paid missions to one luxury mission, usually even picking up one paid gig (return science back from x) on the luxury missions. 

My heavy lift stages are a bit spendy :)

I'm actually really happy with this Contract business.  People have said that it is shallow, but it has added enough to the game to get me playing daily for the first time in about 6 months.
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Aseaheru

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I hope they are going to add missions someday though, missions to move things between worlds might be nice.
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