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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1501276 times)

puke

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ooh, I was trying to do it with the mouse -- will have to get back up there and try with the keyboard.
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Aseaheru

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*&@(*#!&%*#&% staging is a *#!^$*@^%$!)(.

I was nearly in orbit when it decided to detach my orbital insertion stage along with my second stage...
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nogoodnames

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For my first mission I decided to aim a little high and tackle the "get into space" contract. Unfortunately I slightly underestimated the capabilities of three sold rocket boosters which resulted in Jeb being launched into interplanetary space.

Oh well, I still completed the missions, and this just gives me a target for a future rescue mission.
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Life is, in a word, volcanoes.
                        - Random human lord

ank

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So... Do you have to have steam running to play it?

Nope, KSP is completely DRM free.

You seem to be under the impression that steam injects extra DRM into games, which is not the case.
There are plenty of DRM free games on steam, it just so happens that most game publishers prefer to have DRM in their game...
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PTTG??

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I find the mission text hypnotically, fascinatingly close to comprehensible.
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BFEL

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OMG OMG OMG, NEW VERSION! MUST GET AND PROVE KSP IS SAFER THEN MALAYSIA AIRLINES! #toosoon, #lowblow


EDIT: er...guys? HOW DO I CONTRACTS? I'm broke and none are showing up :(
EDIT2: Ok nvm, turns out its that little rectangular thing I couldn't see behind the VAB...much harder to find then it probably should have been...
« Last Edit: July 18, 2014, 07:24:22 am by BFEL »
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LoSboccacc

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Space Center: Lucasart edition.
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dragnar

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Heh, figured that one out instantly myself. But only because I already knew it was the Mission Control building, previously the only one you couldn't click on.

...This was discovered by slamming a ship into it after noticing this fact. Perfectly rational way to identify things right?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

BigD145

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Spoiler (click to show/hide)
This ship is horrible but it's testing so many different things, plus saving a Kerbal in space. Did I mention I have no solar panels? A little tweaking could accomplish the Mun science and landing mission IF I had solar panels. I have only unlocked up to all the 45 science parts with nothing beyond that. Most of the tests have to be staged at round the 20km mark at very specific speed ranges. Yay? I hope I got the staging right.
Spoiler (click to show/hide)

Small stack decoup at 20-24km and 200-600 m/s
Radial decoup at 11-18km and 50-360 m/s
Tiny engine at 17-21km and 500-700 m/s
Huge decoup in orbit 80-100km
« Last Edit: July 18, 2014, 12:24:40 pm by BigD145 »
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Aseaheru

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I try to setup useless areas with the "Test this here" things.
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BigD145

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I think I may rearrange the boosters to be radial and just drag them a ways if need be. I've found that drifting may be a necessity for many experimental parts. Planes are best for those sorts of things, but hey let's do it with rockets.

NOPE. Complete failure. Back to the drawing board. Can't even get to orbit with all that weird decoupling and underpowered engines.
« Last Edit: July 18, 2014, 12:39:40 pm by BigD145 »
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puke

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wow, some of these part-test missions barely pay for them selves.  And are completely made up for by the 30K payout one-star "return science from space" thing.

I might put a lab up there to keep doing zero-value experiments just to harvest the funds, so that I can keep financing all these other silly prototypes and crashes.

Also, I just discovered that it does not ALWAYS give you access to the experimental parts.  It wants me to test some solid booster that I have not unlocked yet, and also a seperatron that I have not unlocked.  I'm guessing that it only give you a prototype if it is available as a researchable item, but not if you cant even see it on the tech tree.

Totally false, I just couldn't remember the proper names of the various parts.
« Last Edit: July 18, 2014, 01:55:52 pm by puke »
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BFEL

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"And this is why, if crashing while riding a emu, for the company heads, that is simply ok. Granted, our unacceptable discovery ended up raising more questions then answers, and this is why we're here"

Seriously, these mission texts are like a game unto themselves :P

Also, I've since learned to never ever accept the stupid part test missions unless they are while landed at Kerbin, because getting shit in the exact altitude range, with the speed they want is insane.

I would sooner attempt to get a phantom force drive off of Eve and back to Kerbin safely before doing any more of those useless things.

Additionally, I am disappoint there are no "launch a satellite" missions.
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BigD145

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Darn. Failed at half of the missions first try. It's too much and the velocity windows are well outside optimal flight paths. Also could not save a kerbal due to lack of solar panels.
« Last Edit: July 18, 2014, 01:24:28 pm by BigD145 »
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PTTG??

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wow, some of these part-test missions barely pay for them selves.  And are completely made up for by the 30K payout one-star "return science from space" thing.

I might put a lab up there to keep doing zero-value experiments just to harvest the funds, so that I can keep financing all these other silly prototypes and crashes.

Also, I just discovered that it does not ALWAYS give you access to the experimental parts.  It wants me to test some solid booster that I have not unlocked yet, and also a seperatron that I have not unlocked.  I'm guessing that it only give you a prototype if it is available as a researchable item, but not if you cant even see it on the tech tree.

That space station thing makes a lot of sense, from a practical direction. As for the part-test missions, the key is to combine them with other missions.
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