Science seed kerbin then.
(science seeding invilves taking all the science things, shoving it on a lander, strapping a few of them to a rocket, and deorbiting at semi-random points. Science seeding)
Wouldn't almost all of them end up in the ocean?
Near Future Propulsion has updated. Or rather reformatted, as Near Future Technologies - a modularized set of various parts. Plus some new parts - some solar panels, some fuel tanks, and of course the finalized IVA for the new command pod. And of course the Liquid Hydrogen overhaul, with an option to make the stock (and non-stock) NTRs like the NERVA use Liquid Hydrogen as fuel instead of the current kerosene/oxidizer mix.
Neat. Yet another reason to get a fresh install of KSP and replace the mods I'm actually going to use.
You know, just
once, I'd like to not have my mutedness come into effect in the middle of a big KSP post and be about something I've finished, put behind me, and more or less forgotten.
I'm building a space station, because why not? The central module is a big one.
At the bottom is a single KWR Griffon XX, which gives this unwieldy thing an initial TWR of 1.375. Attached are four big fuel tanks from the KSO pack, feeding fuel into the central 3.75-meter Jumbo
2 from KWR. They can be detached once they are emptied, which I hope doesn't happen during the gravity turn. On top is a procedural fairing hiding the station core.
Perhaps due to the high partcount of the station core (but I hope not), time runs at 30-40% normal speed. Twelve seconds in, the Titan began to overheat. By t+20 or so, though, it stabilized around maybe 40% heat. Half a minute in, we're two kilometers up. Shortly thereafter, between heat concerns and waste-due-to-air-resistance ones, I drop the throttle to 2/3. TWR still over 1.1. Around a minute and ten seconds in, I reach ten kilometers and start the gravity turn. I promptly discover that my rocket, while capable of turning, is a bit top-heavy. Are you familiar with xkcd's Up Goer V? I did not go to space today.
Redesign: Add two 3.75-meter radial reaction wheels. Well, two pairs of half-wheels, one at each end of the main orange tank.
I delayed my gravity turn ~5 km (10 to 16 km) because I expected the external tanks to run out faster. I turn, fall over, then...
...
Maybe I should strut the station core. Or start smaller.
Well then. That's twice now that I've been muted when I was in the middle of a KSP post. Anyways, in the meantime I've kept myself busy, but I've still had time to waste on KSP. Specifically, I got an idea for a thing which required me to fly to Eve. It was interesting. First, there was
my attempts at launching the craft, then I had to figure out planetary intercepts, then I got captured and
barely had fuel left (I couldn't get a maneuver node for aerocapture), then the game wouldn't let me leave after the first craft (intentionally) failed. And my project requires me to crash a bunch of stuff into Eve. Yeah...Hyperedit will be used.
More updating: I think I'm mostly done, but each step I'm discovering more things I need to do. Even with HyperEdit, it's tough. Things are
not burning up in Eve's atmosphere as fast as expected. (And don't get me started on the EVA-ing kerbonaut that
survived all the way to the surface somehow...)
On a related note, does anyone know a method of save file editing or somesuch that can get me to a different position on the surface?