So, now I have my first five mods. Suggestions for more?
Adding to the set of "basic things":
Enhanced NavballAdds indicators for normal, antinormal, tangent, and cotangent orbital directions, as well as the retrograde maneuver node marker, onto the navball for making adjustments by hand. Also creates "ghosts" of the prograde, retrograde, and prograde maneuver node markers on the edges of the navball when they are not on it.
(in the picture, the ship is facing near the orbit normal, the orbit tangent is to the right, and the "ghosts" for the prograde and retrograde markers are visible)
>
Link<
SelectRootFairly self-explanatory, this complements the subassembly mechanic greatly and goes well with the Editor Extensions.
>
Link<
Simple mods:
Surface LightsThis mod adds several teeny-tiny lights that are not powerful enough to light up the ground (much), but do a great job of self-illumination for your spacecraft, without whiting out everything with the powerful floodlights.
>
Link<
Mk2 Cockpit Internal ViewPretty much explains itself.
>
Link<
More complex mods:
Near Future PropulsionThis one's kind of a rival for the KSP Interstellar mod, but it takes far less upon itself, and does not overcomplicate anything. The mods contains a series of high-efficiency electric propulsion engines that use a variety of fuels, as well as several new means of generating and storing the electricity for them. (pictured: an argon-fueled VASIMR engine-powered asteroid tug, with power provided by the 250kW nuclear powerplant up front, and the two large solar panels on its sides, shown folded) It simply takes the concept used by the existing Ion Thruster, and adds a bunch of content that is based on the real-world applications of the same principle, keeping everything balanced and without going overboard with anything. I highly recommend it.
>
Link<
edit: added links