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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1504940 times)

tahujdt

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3.75m interstellar mod reactors make the best rocket engines ever. (interstellar allows you to put a thermal rocket nozzle on a reactor) I am now going to build an interplanetary spesship using this technology, complete with a bunch of little drones to fly down and science the planets.

Also, I have developed a burning desire to hear Scott Manley say "No true Scotsman would use MechJeb!"
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Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
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alway

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Oh well, time to play KSP again!
I start up a career mode save with most interstellar quest mods, excluding the actual interstellar quest, deadly reentry and TAC liffe support.
I do some science, and then organize a munar flyby because it gives faster science.
Everything goes according to plan, yay, i spent quite some time on this.

AND THEN I WARP STRAIGHT INTO KERBIN AND I EXPLODE
FUUUUUUUUUUCK

Well, that was it for my motivation to play ksp.
That's what Kerbal Alarm Clock is in that set of mods for.
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MarcAFK

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I've modded an asteroid to 50,000 tons, I'm now conducting science.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

tahujdt

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As is becoming a recurring theme in my career mode games, an intended munar mission wound up in interplanetary space. As it had state-of-the-art comms technology, it was able to transmit a load of science. Now, the kerbals within have 38 days until the life support runs out.
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

MarcAFK

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No chance of a rescue mission? :(
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

BigD145

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3.75m interstellar mod reactors make the best rocket engines ever. (interstellar allows you to put a thermal rocket nozzle on a reactor) I am now going to build an interplanetary spesship using this technology, complete with a bunch of little drones to fly down and science the planets.

Also, I have developed a burning desire to hear Scott Manley say "No true Scotsman would use MechJeb!"

Between warp and vacuum powered engines you can go anywhere without atmosphere and never refuel that vessel. You just have to fuel your power network. Is it overpowered? Not really. Warp is funky. It either takes loads of time for alignment or knowing how to slow down or speed up via gravity really well.

I started altering a b9 plane for ssto and damn but tail fins suck in space. Argh, my center of mass.
« Last Edit: April 22, 2014, 12:15:57 am by BigD145 »
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tahujdt

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No chance of a rescue mission? :(
In 38 days? Well, maybe MechJeb can handle it...
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Sean Mirrsen

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No chance of a rescue mission? :(
In 38 days? Well, maybe MechJeb can handle it...

38 days is plenty for a Mun mission. If you can back up the save and make a mod list, it can make a neat challenge scenario.
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forsaken1111

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Yeah, consider it a challenge. With enough deltaV you can get to the moon in 38 minutes!
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BigD145

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Round trip slingshot to and from the Mun is a day or so. 100km orbit around Kerbin is 1 hour, so it's a maximum of 1 hour to lineup a burn to the Mun or Minmus.
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tahujdt

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Perhaps, then, I can simply ship them another ship, equipped for a ten-year mission. Or maybe I can just let them die. The first one sounds more fun, though.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

BigD145

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Perhaps, then, I can simply ship them another ship, equipped for a ten-year mission. Or maybe I can just let them die. The first one sounds more fun, though.

Might as well make them a permanent home.
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miauw62

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I almost managed to bring my Mun science back to Kerbin, I was already in the atmosphere.
AND THEN KSP FROZE
* miauw62 froths violently
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Graknorke

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I almost managed to bring my Mun science back to Kerbin, I was already in the atmosphere.
AND THEN KSP FROZE
* miauw62 froths violently
IIRC quicksaves last forever.
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miauw62

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I almost managed to bring my Mun science back to Kerbin, I was already in the atmosphere.
AND THEN KSP FROZE
* miauw62 froths violently
IIRC quicksaves last forever.
Phew.
Not all is lost!
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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