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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1504942 times)

nogoodnames

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Well, if you didn't do anything then the game may not have created any save data to load from. It's easy enough to make a new save so no harm done.
No, it's not that I can't load that save.
I click "Resume Saved" and nothing happens. I can't load ANY saves!
Ohhhh... Have you looked in the saves folder? Is anything there?
Yes, and if there weren't, clicking Resume Saved would have still done something.
Restarting the game doesn't do anything? I think something like this happened to me once, but I don't remember how I fixed it. You may need to redownload the game. Are you using the Steam version or the standalone?
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Life is, in a word, volcanoes.
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Sean Mirrsen

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Well, if you didn't do anything then the game may not have created any save data to load from. It's easy enough to make a new save so no harm done.
No, it's not that I can't load that save.
I click "Resume Saved" and nothing happens. I can't load ANY saves!
Ohhhh... Have you looked in the saves folder? Is anything there?
Yes, and if there weren't, clicking Resume Saved would have still done something.
Well, going by the old Russian saying a-la "driving a wedge out with a wedge", have you tried repeating what caused this in the first place? Start a new game, then actually save, and quit, and see if that doesn't reset whatever got broken.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

MarcAFK

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Did you uninstall or alter any mods since you last loaded that save?
You had problems earlier with mechjeb so I was wondering...
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sean Mirrsen

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Did you uninstall or alter any mods since you last loaded that save?
You had problems earlier with mechjeb so I was wondering...
Incompatible mods only affect the save after it's been loaded, and incompatible-version saves are probably just not displayed or greyed out. His problem is that clicking the "Resume game" button does nothing, when it should have brought up a list of available savegames, even if there are no saved games to pick from - it'd be just an empty list with a "close" button, but he's not getting that.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

GreatWyrmGold

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Restarting the game doesn't do anything?
First thing I tried.

Quote
I think something like this happened to me once, but I don't remember how I fixed it. You may need to redownload the game. Are you using the Steam version or the standalone?
Steam.

Well, going by the old Russian saying a-la "driving a wedge out with a wedge", have you tried repeating what caused this in the first place? Start a new game, then actually save, and quit, and see if that doesn't reset whatever got broken.
1. How many technical problems do Russian proverbs help with?
2. No, that didn't seem to do much. Sadly.
3. Why can't you load crew into the crew chairs? And how are you supposed to control rovers?

Did you uninstall or alter any mods since you last loaded that save?
You had problems earlier with mechjeb so I was wondering...
No. I would have mentioned that.
And thankfully, the MechJeb problems were solved by uninstalling the old version and replacing it with a newer one.
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Sean Mirrsen

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1. How many technical problems do Russian proverbs help with?
2. No, that didn't seem to do much. Sadly.
3. Why can't you load crew into the crew chairs? And how are you supposed to control rovers?
See if removing the saves from the save folder will make the "Resume game" button work. If it does, add saves back one by one until it doesn't work again. If it still doesn't when there are no saves, then the saves are probably fine, and the best solution is to reinstall the whole game. Just back the saves up first.

Also.
1. It varies. It hardly helps to dunk an accidentally washed cellphone into more water, for one. But sometimes it does, surprisingly, help.
3. Crew chairs are odd, and you control rovers with the WSAD keys on the default scheme, though I always remap it to the numpad. For the chairs I usually either tack on a crew capsule of some kind, or add a probe core and drive the craft away, then spawn another, piloted "bus" with the pilot(s).
« Last Edit: April 07, 2014, 07:27:05 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

MarcAFK

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I was hoping to modify command seats so crew would spawn on them, but was unsuccessful, I had the crew interface showing the space, And I could shove crew onto them, but launching the craft always left me with empty chairs. I just just put a jr docking port behind the rover which I attach a capsule to for the lucky driver, or for  vastly larger craft you could shove cupolas, lander cans, or hitchhiker thingies. Pay attention to the default direction the probe core faces, if you flip it around you might find yourself driving backwards.  I'm starting to build up a collection of parked vehicles outside my hanger, also I noticed how powerful the new ion engines are, I've built some fairly fast drones which only have a single engine. 
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

GreatWyrmGold

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See if removing the saves from the save folder will make the "Resume game" button work. If it does, add saves back one by one until it doesn't work again. If it still doesn't when there are no saves, then the saves are probably fine, and the best solution is to reinstall the whole game. Just back the saves up first.
Removing the saves seems to work! Yay!

Quote
3. Crew chairs are odd, and you control rovers with the WSAD keys on the default scheme, though I always remap it to the numpad. For the chairs I usually either tack on a crew capsule of some kind, or add a probe core and drive the craft away, then spawn another, piloted "bus" with the pilot(s).
Huh. Didn't seem to be working when I tried that.
Yeah, that's roughly what I did.


EDIT: Back to business as usual. I made a potentially SSTO fighter (sans ammo), and discovered one flaw: Its twin atomic engine system provided over 5,500 m/s of Δv, but had a TWR of only 0.46.
Time to redesign things. Completely.
« Last Edit: April 07, 2014, 08:59:37 am by GreatWyrmGold »
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Rabid_Cog

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Just strap solid boosters to it. I mean, that's what they are for after all. Cheap thrust. Think of it as a first stage assist, the way SABOT rounds work for tanks.
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GreatWyrmGold

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Sean Mirrsen

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Just strap solid boosters to it. I mean, that's what they are for after all. Cheap thrust. Think of it as a first stage assist, the way SABOT rounds work for tanks.
>first stage assist for tanks
>what

Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rabid_Cog

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Yeah, like that, see? Proof that anything can be made better through the application of solid fuel rockets.

No but seriously, I meant for their rounds. The initial stage just lets it sit snug in the barrel or something. It gets discarded as soon as the round leaves the barrel.

SSTO is really hard. Personally, I wouldn't call cheating on a few detachable solid boosters. They are comparatively cheap.
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LoSboccacc

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GreatWyrmGold

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No but seriously, I meant for their rounds. The initial stage just lets it sit snug in the barrel or something. It gets discarded as soon as the round leaves the barrel.
You mean for the armament? I find Macey's basic Oscar-B torpedoes to be pretty good and simple, and I'm not sending them up loaded anyways.

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SSTO is really hard.
...I don't understand what your point is.
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Sean Mirrsen

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I'm not really sure what you're making an SSTO for with over 5500m/s dV.

But if you REALLY want a powerful engine setup for space, you could try the Near Future Propulsion mod. The TWR numbers on most anything in it aren't great considering you need to pack some serious electric storage and generation for it all to work, but if you have a relatively lightweight fighter (0.49 TWR on 120kN of thrust?) then losing the heavy NERVAs and regular fuel can make it lightweight enough for installing an MPD thruster with some fuel and capacitors to enable it to make short bursts of decent acceleration.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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