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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1491553 times)

BFEL

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I spent four hours or so (almost 5% of the total time I've played KSP!) today just walking across Minmus. I covered almost 30 kilometers. (I would have started closer, but I bounced a lot further than anticipated.)

Next, I need to walk back to the spacecraft that got me here...and that is 91.1 kilometers away.

Is there an easy way to move my kerbonaut's position closer to the ship so I don't have to hold w down for twelve hours?
(P.S. EVA rocketry isn't an option. Between the time I spent repreatedly crashing into Minmus's surface and my complete lack of EVA fuel...)


You can use time warp while running....

I mean, your kerbal will run in a zig-zaggy path, but its faster then normal :P
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BigD145

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Here's a really good ARM video.  https://www.youtube.com/watch?v=7gZ66sMuFbU .23.5 hnnnnnng
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GreatWyrmGold

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You can use time warp while running....
I was using time warp. 4x, to be specific; most of my journey was at too high of an altitude for non-physical time warp, and the one time I accidentally used it lead to an unexpected explosion.

Here's a really good ARM video.  https://www.youtube.com/watch?v=7gZ66sMuFbU .23.5 hnnnnnng
I'll probably watch it once I get around to finishing Scott's livestream of similar.
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BFEL

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Spoiler: Mo' like DrunkJeb (click to show/hide)
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Aseaheru

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Needs more fins.
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BigD145

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Yeah, that's probably your own fault.
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GreatWyrmGold

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You know, it just occurred to me that I haven't done much with the Interstellar mod. I've been focused enough on my LP that I haven't sandboxed much. So, I'll try making an SSTO starship. How hard can it be, when I have the might of all the tech in the game and a few mods I happen to have?

Well, the first hard thing is insanely long load times. I'm talking minutes of lag just to switch pages in the VAB! I'm not sure what's up, but I've got a hunch that it has something to do with the mods I've installed, more specifically the number of parts, since this problem didn't come up earlier today. On the other hand, the effect is pretty inconstant, and this didn't happen last time I used the sandbox, so who the hell knows what's going on? Well, at least once I've clicked to a page it seems to be quick to go back to it.

Once I solved this, I hit the problem of there being a whole lot of stuff. And that it's swiftly approaching midnight. I'll see where I can get with this thing later.



I'm not sure what exactly is going on there, but I'm not seeing much in the way of control anything. And if MechJeb was that incompetent, it wouldn't have gotten to 12,000 meters. Heck, my brother wasn't so bad that he pointed in-control rockets at the ground, and he couldn't get a rocket into orbit! He could barely get rockets to space!
A note to my brither, if he is reading this: I apologize for apparently using you as a benchmark for incompetence.
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BigD145

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You can build crazy SSTO's with stock parts. Why lean on Interstellar if you're just getting used to base game?
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GreatWyrmGold

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I'm doing this largely to test out Interstellar, actually.

And I think I've got the basics of the game down--and with KSP, the advanced stuff is mostly different applying the basics, is it not?
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BigD145

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Interstellar career and sandbox will be different. Early parts are weaker until upgraded. You can't upgrade until unlocking the tree. Upgraded and unupraded vehicles will have to be built very differently.
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BFEL

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Oh huff, you guys!

Just thought it was funny that mechjeb tried to gravity turn and ended up pointing at the ground. Also, there was a reaction wheel near the top. :P

I'm pretty confident I coulda put that in orbit, just wanted to see what mechjeb could do.
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ank

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You can use time warp while running....
I was using time warp. 4x, to be specific; most of my journey was at too high of an altitude for non-physical time warp, and the one time I accidentally used it lead to an unexpected explosion.

Here's a really good ARM video.  https://www.youtube.com/watch?v=7gZ66sMuFbU .23.5 hnnnnnng
I'll probably watch it once I get around to finishing Scott's livestream of similar.

ALT + Period my friend :)
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miauw62

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Oh huff, you guys!

Just thought it was funny that mechjeb tried to gravity turn and ended up pointing at the ground. Also, there was a reaction wheel near the top. :P

I'm pretty confident I coulda put that in orbit, just wanted to see what mechjeb could do.
"a reaction wheel"
That rocket looks too big for one reaction wheel. I like to put at least one on every stage.
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GreatWyrmGold

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You can use time warp while running....
I was using time warp. 4x, to be specific; most of my journey was at too high of an altitude for non-physical time warp, and the one time I accidentally used it lead to an unexpected explosion.
ALT + Period my friend :)
...
I was using time warp. 4x, to be specific;
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GreatWyrmGold

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I have completed my mad startship. 1,560 tons of fuel, rockets, and some fun stuff.
It has six Mainsails, a Griffon XX (the largest rocket in KW Rocketry), and twelve Thor SRBs (the largest solid boosters in KW Rocketry). It has just under 5,000 of Δv and room for 20 crew members. Its total fuel capacity is insane. It can barely fit in the VAB, I can't even scroll all the way up it, and it needs extensive strutting before it can even think of launching (or even not explosively deconstructing on contact with physics). Hell if I can figure out where, though.

Let's try something...smaller.
Only 1,316 tons and change, with over five km/s of Δv. Four Titans (large, decent-efficiency engines), five crew (the D-Team, because I chose my kerbonauts with names that start with "d").
It's still falling over and exploding.

I try to go for the bare minimum. 763 tons, one crew (Jeb), one engine, a crapton of fuel. It has over 57 kilounits of liquid fuel, nearly 70 kilounits of oxidizer, and close to 50 kilounits of electricity. And it has an antimatter drive, antimatter collectors, and a warp drive.
It also has a TWR less than one. Whoops. Even a Griffon XX can't lift this monstrosity alone! So, I instead add six Mainsails around the edges as "boosters", bringing the TWR up to 1.61 (until they run dry). I then switch the central engine to a more efficient Vesta (another KW part). TWR down to 1.24, but eh.

I'll launch it after class. My plan: Launch this thing, then run a refueling mission, then...I dunno.
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