My main gaming PC is on the fritz, but maybe someone can launch test this by launching two identical crafts, with the only difference being one has 2 tanks of half length and the other with 1 tank with double length.
According to you they should go to the same height, according to me, the single tank one will go higher.
TEST PREASE!
!Science! (With a disturbing lack of fiery deaths and explosions. Oh well.) | Rocket 1 Rocket 2 Rocket 3 Rocket 4 |
| -------- -------- -------- -------- |
Tank | FLT 100x8 | FLT 200x4 | FLT400x2 | FLT800x1 |
Fuel | 360 | 360 | 360 | 360 |
Fuel Mass| 1.76 | 1.8 | 1.8 | 1.8 |
Oxidizer| 440 | 440 | 440 | 440 |
Oxy Mass| 2.16 | 2.2 | 2.2 | 2.2 |
Mass | 4.5 | 4.5 | 4.5 | 4.5 |
Drag | 1.6 | 0.8 | 0.4 | 0.2 |
|-----------|-----------|----------|----------|
(Mass and drag do not include the common parts values)Common Parts Inline Reaction Wheel, Command Pod Mk1, LV-T30 Engine
Method Throttle to full on the launchpad. Turn on SAS. Hands off for the rest of the flight.
Apoapsis (Test 1 / Test 2)
--------------------------
Rocket 1: 92,684 / 92,678|
Rocket 2: 92,663 / 92,658|
Rocket 3: 92,590 / 92,584|
Rocket 4: 92,565 / 92,558|
--------------------------
No time dialation was used during the test to ensure that the physics engine didn't start estimating and getting the margins wrong.
ThoughtsRocket 3 and 4 seemed to run out of fuel at roughly the same time, but I would peg 4 as running out just a bit sooner. This is coroborated by the slightly lower apoapsis. I believe that the main reason why the smaller tanks lifted higher is because of a slightly larger volume.
I'm not sure what the empty mass of each of the containers is either. The FLT 100 cycled through each container pretty quickly. If an empty container ends up not having as much mass that may account for this side effect: Rocket 1 accelerated much faster than the other three. It displayed the atmospheric burn animation for much longer than any of the other rockets. 2 and 3 both displayed it, but at a smaller intensity and for a much shorter period of time. 4 did not display the burn animation at all. I wasn't, however, tracking maximum velocity during the tests, so this is a bit theoretical and may be attributed to the total drag.
I originally tracked the fuel exhaustion altitude, but it was pretty much the same for all 4 rockets. Possibly some small variances, but nothing of serious note as far as I could tell.