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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1507212 times)

GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8220 on: February 16, 2014, 08:53:45 pm »

That changes depending on how you set patched conics (that is, the way it displays when you change Spheres of Influence.)
Um...default?
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Twi

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8221 on: February 16, 2014, 08:54:30 pm »

That changes depending on how you set patched conics (that is, the way it displays when you change Spheres of Influence.)
Um...default?
It's been so long I forget what default is. Give me a bit to find the appropriate Scott Manley video and/or topic...

in the meantime, see above-
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GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8222 on: February 16, 2014, 09:16:36 pm »

Thanks for all your trying at explaining, but Menley's video was immensely helpful, in large part because...it was a video.

And because it taught me I could move maneuver nodes.
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Twi

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8223 on: February 16, 2014, 09:19:07 pm »

Thanks for all your trying at explaining, but Menley's video was immensely helpful, in large part because...it was a video.

And because it taught me I could move maneuver nodes.

Videos are indeed helpful. :P even pictures.
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GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8224 on: February 16, 2014, 09:56:58 pm »

The LP

I might still post sandbox stuff here. Who knows?
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MaximumZero

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8225 on: February 17, 2014, 01:03:59 am »

Spoiler (click to show/hide)
I made it to Minmus! Without blowing up! And I made it back!

Woooo!

Edit: fixed tag.
« Last Edit: February 17, 2014, 01:59:32 am by MaximumZero »
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Siquo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8226 on: February 17, 2014, 06:02:15 am »

Everyones crafts look so fucking sleek and awesome... Mine look like the Borg just puked.
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Siquo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8227 on: February 17, 2014, 06:28:23 am »

Mine are just super-efficient science-draining-machines.

I'm going to try The Interstellar Quest next...
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dragnar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8228 on: February 17, 2014, 08:31:04 am »

Spoiler (click to show/hide)
I made it to Minmus! Without blowing up! And I made it back!

Woooo!

Edit: fixed tag.
...How on EARTH did you land that thing? o_0 That has to be the single most unstable lander I have ever laid eyes on.
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MaximumZero

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8229 on: February 17, 2014, 08:44:57 am »

No, no, on Minimus, not Earth. Also, I've been landing virtual planes and spaceships since the 80s. This was easy compared to Top Gun on the NES. (Fucking aircraft carriers, man.)

Anyway, it hit the ground, bounced and turned hard onto its side, and I RCS'ed it back into an upright position before it smacked the turf. Easy.

The only problem I had was that it tore itself apart upon parachuting on Kerbin. Lost 150 science in the science capsule, but I got 200+ from the mission anyway, so I got a couple of upgrades.
« Last Edit: February 17, 2014, 08:52:10 am by MaximumZero »
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GreatWyrmGold

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8230 on: February 17, 2014, 09:08:03 am »

Snarky suggestion: Spend it on "not losing science capsules to parachutes".
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8231 on: February 17, 2014, 09:10:09 am »

what is it that you need to learn, tell me, and i will provide you an useless tutorial free of charge
The controls.

you press these buttons to acquire the effects that are specified on the page where the controls are listed

seriously, useless was the key word. you should go on a wiki binge (it's not exactly a walk yo) and read all the little things you don't know since it's a source of info varying from a+ to b or b-
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Siquo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8232 on: February 17, 2014, 10:38:21 am »

Spoiler: Topgun! (click to show/hide)

Landing on the Mun is actually a lot harder than on Minmus... My lander needs more TWR :(
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Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8233 on: February 17, 2014, 02:15:35 pm »

Eh, getting to Minmus is easier. You just need to burn a little bit more fuel. Not much. The landing is what gets you, not the intercept, and landing on Minmus is easier than Mun.

Also, I haven't played in a while, but didn't they change it so you can grab Science from the devices via EVA, and pop them into your capsule? So you can lose everything except the capsule and get every science.

It's possible you need that science station part, though.
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jhxmt

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #8234 on: February 17, 2014, 02:28:26 pm »

Also, I haven't played in a while, but didn't they change it so you can grab Science from the devices via EVA, and pop them into your capsule? So you can lose everything except the capsule and get every science.

It's possible you need that science station part, though.

You do not - I can confirm that you can do this in EVA even without the science processing unit (or whatever it's called).  I actually did this when a similar situation happened - my goo pod detached on landing, so was never going to return, but I simply walked a kerbonaut over to it, collected the data, walked back to the pod, stored data, then got in and took off and returned.  Bam, full science.  :D
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