Note to self: Just because you can put parachutes on solid fuel boosters does not mean you should.
Note to self: Just because there weren't heat issues before you removed the parachutes does not mean you will be fine afterwards. Also, put a decoupler between the command pod and the final engine.
Note to self: Why the heck did the command pod detach first? Investigate this matter for the next version.
Note to self: What the heck just happened. Why are the engines not turning on now?
Note to self: Okay, I think I see what happened there. Let's try this again.
Note to self: Okay, second stage still not firing.
Note to self: Alright, this went well, except for the part where we ran out of fuel at 26,000 meters. That actually screwed things up. On the other hand, the new RCS systems in the command pod were a hit with Ground Control, much more than with Bob Kerman. In related news, we need to hire new Ground Control personnel. On the bright side, the RCS system also works in water.
Note to self: There needs to be an Undo option for people who somehow accidentally delete their entire ship. Also, a zoom-out option. Also double-check action stages. Still, this was a pretty darn successful rocket; aside from the angled-ascent stage going a bit long at a slightly steep angle and some problems when I remembered and activated my RCS systems, it went pretty well. However, in the end I merely ascended to a height of slightly over 1,700 kilometers before descending in an orbit so elliptical it crashed into the opposite side of the world. Also, time warp is useful, but it messes with parachutes. RIP, Robert.
Alright, I think I'll take a break.