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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1490677 times)

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7800 on: December 27, 2013, 10:05:12 am »

RemoteTech2 has been officially updated to .23. Time to start up a network.

Hasn't it been for a while?

There was an experimental build that was half-assed to sorta work.
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Krevsin

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7801 on: December 27, 2013, 01:38:49 pm »

I've fallen in love with the inflatable centrifuge mod. It just looks so pretty, IVA and all.
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7802 on: December 27, 2013, 04:53:22 pm »


NYAAAAAAAAAAAAAAAAGH! GAAAAAAH! 80m! 80M! Done my first rondevous, done my first approach, about to dock the first time and kmp moves the station 500m! Don't have the heart to try again in single player.
I fixed this:
Spoiler (click to show/hide)
My first docking!
« Last Edit: December 27, 2013, 05:14:24 pm by Octobomb »
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Vattic

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7803 on: December 27, 2013, 06:33:13 pm »

Congratulations Octobomb!
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7804 on: December 27, 2013, 07:54:24 pm »

I feel all glowy inside now, thanks! It felt really good - so for those of you still struggling, it's easier than it cracks up to be, provided you take your time. There are plenty of good tutorials out there - I learnt it from my ever-patient friend. The way I do it is probably really inefficient but I've always over engineered my designs for that reason.

Tips:
Getting the first close encounter is the hardest part of rendezvous. The way I do it is to, once in roughly the same orbit as the target set up a manoeuvre node a little way ahead of where you are. Pull the prograde knob until your encounter becomes very close. Twiddle with the purple ones a bit if needed. Aim for 5km separation at least. Execute burn. I'm sure there is more fuel efficient routes involving multiple orbits - my method tends to take up 400-800m/s dV but it works. I used an x-16 tank, a poodle and 2 sas units.

Use an RCS balanced payload. I did this by just having the core the root part, building one half and using alt to duplicate the other. Larger payloads are probably better as they are more sluggish, although I think my RCS module might have been a bit too large.

I hope these tips help. They helped me!
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miauw62

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7805 on: December 28, 2013, 05:08:07 am »

Eh, I make a maneuver node to get the closest intersect possible and then I play the waiting game until the encounter markers get close enough. (Which can take a fairly long time :c )
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7806 on: December 28, 2013, 05:12:38 am »

I either:

1. Rendezvous directly from launch (if orbiting around equator of Kerbin)
2. Get into correct inclination with correct longitude of ascending node. Get in orbit that is higher or lower than object. Hohmann transfer and adjust as would do with moon or planet. Once near closest approach, zero relative velocity.

ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7807 on: December 28, 2013, 07:00:49 am »

I either:

1. Rendezvous directly from launch (if orbiting around equator of Kerbin)
2. Get into correct inclination with correct longitude of ascending node. Get in orbit that is higher or lower than object. Hohmann transfer and adjust as would do with moon or planet. Once near closest approach, zero relative velocity.

I love how this makes perfect sense to proficient dockers, but is pure gibberish to anybody having problem docking :)
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7808 on: December 28, 2013, 04:07:15 pm »

You get to an artificial satellite exactly as you would a natural satellite (e.g moon) ;)

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7809 on: December 28, 2013, 04:26:43 pm »

I either:

1. Rendezvous directly from launch (if orbiting around equator of Kerbin)
2. Get into correct inclination with correct longitude of ascending node. Get in orbit that is higher or lower than object. Hohmann transfer and adjust as would do with moon or planet. Once near closest approach, zero relative velocity.

I love how this makes perfect sense to proficient dockers, but is pure gibberish to anybody having problem docking that has never flown a rocket :)
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sneakey pete

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7810 on: December 28, 2013, 05:03:42 pm »

 Had my best interplanetary transfer yet last night on my way to Eve with a probe. I think I just managed to do the transfer close to the correct angle with guessing, after my correction at the ascending node i was on track for a nice 70000m aerocapture, no perfect equatorial orbit and all!

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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7811 on: December 28, 2013, 05:33:31 pm »

You get to an artificial satellite exactly as you would a natural satellite (e.g moon) ;)
Yes, but natural satellites tend to have noticeable gravity. And be, y'know, bigger. And don't spin when you touch them. But I see your point.
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Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7812 on: December 28, 2013, 05:44:38 pm »

Well, they do spin. But not BECAUSE you touch them...
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7813 on: December 28, 2013, 05:50:25 pm »

Well, they do spin. But not BECAUSE you touch them...

spaceship touches satellite, satellite spins

can't explain that
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Octobomb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7814 on: December 28, 2013, 05:51:13 pm »

My crew shuttle appears to have spring loaded docking ports. And no parachutes, but I'm not bothered.

*When the physics are strange*
*In LKO*
*Whatcha gonna use?*
*RCS thrusters!*

Thank goodness for my propensity to over prepare. Hey, Kerbal physics are best physics. But always be ready for them.
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