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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506772 times)

Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7365 on: November 19, 2013, 01:14:03 pm »

I hear B9 is nice for airplane parts, but I don't like part packs that much myself.

Personally, I use the Sentar expansion which adds a bunch of planets, and a nice autoloader to skip the titlescreen.
KAS because it's so useful for everything, and I like the fact that I can drop a core of a base, then send a ship loaded with generators and solar panels and whatnot and have my Kerbals set up the base.
And Rbray's clouds and city lights pack, because A: It makes Kerbin more beautiful and B: Eve looks like shit without it.

Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7366 on: November 19, 2013, 01:51:46 pm »

=snop=

you got enough RAM? Do you have too many mods?

I only have 4 mods installed and the game uses almost as much RAM as it can right now.

PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7367 on: November 19, 2013, 02:24:08 pm »

I've been thinking that the Planet factory mod would be a great way to add an asteroid belt. Unfortunately, it causes my game to crash on startup.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7368 on: November 19, 2013, 03:04:53 pm »

Hey so I recently got this game (what with the recent steam sale and all) and I've messed around with it a bit. Now I'm looking to expand a little, and was wondering what mods do you guys normally use, if any?

What do YOU want to do in the game? Fly planes? Fly rockets into space? Strand Kerbals? Build colonies? What feels too easy in vanilla KSP? There are vastly different mods for all of those. How do you play?
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7369 on: November 19, 2013, 03:05:47 pm »

Wasn't there that one really old mod that added an asteroid belt? Is that still around?

guessingo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7370 on: November 19, 2013, 03:41:11 pm »

what kind of state is this game in? How close is it to being what most people would consider a 'completed' game? Have they been making steady progress?
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7371 on: November 19, 2013, 03:41:37 pm »

Just installed Kethane and the Extraplanetary Launchpads.

Did I get the right version? Those mining parts look really, really bad.
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7372 on: November 19, 2013, 03:43:54 pm »

what kind of state is this game in? How close is it to being what most people would consider a 'completed' game? Have they been making steady progress?
It doesn't feel like beta or unfinished imo, so I consider it a completed game already. I'm not really following the progress but there was a huge update recently.
« Last Edit: November 19, 2013, 03:48:21 pm by Dutchling »
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7373 on: November 19, 2013, 03:47:24 pm »

Think of it like Dwarf Fortress, its not done, fun to play and getting added to.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7374 on: November 19, 2013, 03:47:56 pm »

what kind of state is this game in? How close is it to being what most people would consider a 'completed' game? Have they been making steady progress?

It's completely playable. What other question is there to ask of Bay12?

Just installed Kethane and the Extraplanetary Launchpads.

Did I get the right version? Those mining parts look really, really bad.
EL looks bad. Kethane looks good. Which one are you talking about?
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7375 on: November 19, 2013, 03:55:04 pm »

The recycle bin, hex containers, smelter, and ore bins. They look terrible.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7376 on: November 19, 2013, 03:58:06 pm »

The recycle bin, hex containers, smelter, and ore bins. They look terrible.
Yup. That's about all there is to say about it. EL is still handy.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7377 on: November 19, 2013, 04:05:01 pm »

It dont need to look good.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7378 on: November 19, 2013, 04:10:44 pm »

It do need to look tolerable, though. I mean there are missing faces on the bin mesh, with a horrible green texture.
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BFEL

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7379 on: November 20, 2013, 10:14:41 am »

=snop=

you got enough RAM? Do you have too many mods?

I only have 4 mods installed and the game uses almost as much RAM as it can right now.
Well how much RAM do I need? I checked earlier for another game and my free RAM is at something like 3.5 Gigs.
It IS entirely possible I have too many mods, but I hope not, because THEY ALL JUST LOOK SO GOOD.

Also thank you for paying attention to my question *hugs*

The recycle bin, hex containers, smelter, and ore bins. They look terrible.
Yup. That's about all there is to say about it. EL is still handy.
Yeah EL is pretty crap on Aesthetics, but seriously LAUNCH FROM MINMUS! HOW CAN YOU SAY NO TO THAT? I can because I can't figure out how to do it, but other then that small bump HOW CAN YOU SAY NO? :P
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