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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506543 times)

Shooer

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7305 on: November 15, 2013, 03:20:40 pm »

But once a computer recieves a program to execute, it HAS the program, it doesn't need to keep receiving it.
Well yeah, of course.  It just has to receive it at the speed of light, which can take minutes.

You also can set delays in the program, so that it will initiate when you need it to.  At least that's how it did it back in version 1.
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7306 on: November 15, 2013, 03:34:57 pm »

only probe are effected by delay

if you set command to the computer, command aren't uploaded until the delay has passed.

then they happen at the right time.
Do these occur while a ship is not in physics and loaded and stuff?  Like, can I command my fuel hauler to go into orbit around Jool, and then spend my attention getting my kerbals through a different orbit to Jool?  So, when they arrive, the fuel tank will be there to assist...

LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7307 on: November 15, 2013, 03:36:45 pm »

no. I think there is a mod that doesn't unload the ship, it is called lazors or something but I couldn't figure it out for the life of me.

(same problem with the autopilot mod - kos: ships unload and then game over)



please also note that remote tech + ferram = fail, for whatever the reason
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7308 on: November 15, 2013, 03:37:28 pm »

Oh crap. My ship is on a collision course with Laythe, and it's coming in on the night side, so my solar sails are useless.

Spoiler (click to show/hide)

Is there any way I might spare some of these poor Kerbals?

EDIT: Nope, the entire staff was wiped out in a single mission:

Spoiler: The results (click to show/hide)

At least Jeb was happy.
« Last Edit: November 15, 2013, 03:43:02 pm by HugoLuman »
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7309 on: November 15, 2013, 03:43:15 pm »

No.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7310 on: November 15, 2013, 03:45:44 pm »

I guess you could hope to aerobrake in time. Also that appears to be exactly the correct direction to be burning in.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7311 on: November 15, 2013, 05:31:22 pm »

It wasn't a matter of Aerobraking, I needed to go faster, since my path was tangent to the surface. As per my edit of the last post, though, it seems I did not have enough fuel. My orbit was almost 180 degrees to Laythe's, so I plowed into it at 67 km/s.

'Twas a sad day in Kerbal history, nearly 40 wiped out in an instant.

Anyone else have a bigger (accidental) death toll?
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7312 on: November 15, 2013, 05:40:55 pm »

It wasn't a matter of Aerobraking, I needed to go faster, since my path was tangent to the surface. As per my edit of the last post, though, it seems I did not have enough fuel. My orbit was almost 180 degrees to Laythe's, so I plowed into it at 67 km/s.

'Twas a sad day in Kerbal history, nearly 40 wiped out in an instant.

Anyone else have a bigger (accidental) death toll?

That's the most I've ever heard of. The most I've lost was 11, when I accidentally de-orbited a space station by messing up with pressing buttons.

puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7313 on: November 15, 2013, 07:47:34 pm »

'Twas a sad day in Kerbal history, nearly 40 wiped out in an instant.

a bit OT, but reminds me of this:  http://watergate.info/1969/07/20/an-undelivered-nixon-speech.html

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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7314 on: November 15, 2013, 08:08:12 pm »

Perhaps:

"Fate has ordained that the Kerbals who went to Jool to explore in peace will stay in Laythe's mantle to rest in pieces."

I'm not sure of the math, but a 68 ton ship impacting at 67 kilometers per second probably makes a fairly big boom.
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puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7315 on: November 15, 2013, 08:23:23 pm »

I'm not sure of the math, but a 68 ton ship impacting at 67 kilometers per second probably makes a fairly big boom.

http://www.purdue.edu/impactearth/

And this one isnt are pretty, but does offer other targets besides earth:  http://janus.astro.umd.edu/astro/impact/

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puke

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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7317 on: November 15, 2013, 09:53:54 pm »

Impact for mercury, the smallest body for which the program has results, releases the equivalent energy of 2KT of TNT. With Laythe's atmosphere probably ablating the fuck out of the craft, I'd say my poor Kerbonauts still would have gone out with a considerable bang.
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MarcAFK

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7318 on: November 15, 2013, 11:15:26 pm »

Here's what I used to stick 36 Kerbals around Jool.
Spoiler (click to show/hide)
Awesome colony ship, It's a shame about the accident :(
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

puke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7319 on: November 15, 2013, 11:21:02 pm »

so for anyone following this thread and just playing the demo, the game is 40% off on steam for the weekend.

http://store.steampowered.com/app/220200/

I was just fooling about with the demo and mods for the longest time, finally took the plunge and bought in sometime around last xmas.  TOTALLY WORTH IT.  the new mods are amazing, the research and astronaut management systems are a blast.  I only hire the stupid ones.  I have to say, it's much more fun only having access to very limited parts and having to really work for access to more parts.

I dread when they implement a budget, but I'm sure that will be even more fun when they do.  Takes me back to playing this thing:  http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D2002

Or, you know, it would take me back to that if they implemented the budget and projects and such.
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