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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506426 times)

Siquo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7290 on: November 15, 2013, 02:31:09 am »

Finally found time to finish my Duna rescue mission. It went without a hitch. Gallery of the return mission.
You're a better man than me. I underestimated Duna's gravity twice, and ended up having to save two... :(

My report on Imgur. Easteregg Spoilers Ahead.
The gods have spoken, you are the chosen one. Prepare to enter the Katrix.
I don't know what I expected, but some kind of extra stuff/science/congratulations dialog would've been cool...
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7291 on: November 15, 2013, 02:40:07 am »

Solar sails: infinite fuel, but painfully slow and inefficient when you use them to reach Jool. Ugh, I probably should have brought a chemical rocket along with this panelly monstrosity. Still, never made it to Jool before, so infinite propulsion still has it's perks even with 10 minute burns.
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Eric Blank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7292 on: November 15, 2013, 12:29:19 pm »

Finally found time to finish my Duna rescue mission. It went without a hitch. Gallery of the return mission.
You're a better man than me. I underestimated Duna's gravity twice, and ended up having to save two... :(

My report on Imgur. Easteregg Spoilers Ahead.
The gods have spoken, you are the chosen one. Prepare to enter the Katrix.
I don't know what I expected, but some kind of extra stuff/science/congratulations dialog would've been cool...

I found that arch on a mission to the Mun as well. Need to keep an eye out for more eastereggs.

Maybe I'll go orbit Ike and fly into that Magic Boulder thing.

Remember: don't taunt the magic boulder!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Canisaur

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #7293 on: November 15, 2013, 12:53:00 pm »

For fun I went back and read the first posts from back in 2011.  A lot of the images don't work any more, sadly.

My biggest hope in this game is that some day we can do moon landings, then blast off again and rendezvous with the orbiting command module before returning home.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7294 on: November 15, 2013, 01:20:00 pm »

Can you hear me now?
Spoiler (click to show/hide)
I haven't even gotten orange tanks yet, but my comms range is ready for anything all the way out to Duna. I may put in a 12 million meter polar orbiter with the biggest antenna there is, but I am definitely installing a sun orbiter for comms extension. The outer satellite is just beyond the Mun and can only be blocked for a short time by Kerbin or the Mun as it has an off center orbit counter to Minmus. This means the Mun is now covered from all sides as well, at least some of the time. All the kerbosynchronous satellites need thermoelectric as backups, so that will have to be a manned mission. KAS lets you add power generating parts with Kerbal assistance, which is one of the greatest things it does.

It's time to get some more science from other planets. Kerbin is mostly dry and I don't even have the mainsail. 400 more and I can get the tiny strut, which is a must at this stage.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7295 on: November 15, 2013, 01:22:31 pm »

Is the communication range a mod thing? Or does it only come into play in career mode?
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7296 on: November 15, 2013, 01:25:56 pm »

mod, forgot exactly what it was called

WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7297 on: November 15, 2013, 01:43:11 pm »

Here's what I used to stick 36 Kerbals around Jool.
Spoiler (click to show/hide)
Is there a way I can transfer to Eeloo? Or will I need to go back to solar orbit?
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Dwarf Souls: Prepare to Mine
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7298 on: November 15, 2013, 01:51:16 pm »

Is the communication range a mod thing? Or does it only come into play in career mode?

RemoteTech 2. All vessels without Kerbals have to be connected back to mission control somehow. If they are not they are dead ships, incapable of doing anything without Kerbal assistance. Kerbals can force communication parts to activate.

Oops. I left the big relay satellite too close to the Mun. It's being grabbed and eventually flung out to solar orbit within the year.
« Last Edit: November 15, 2013, 02:27:29 pm by BigD145 »
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7299 on: November 15, 2013, 02:44:22 pm »

Is the communication range a mod thing? Or does it only come into play in career mode?

RemoteTech 2. All vessels without Kerbals have to be connected back to mission control somehow. If they are not they are dead ships, incapable of doing anything without Kerbal assistance. Kerbals can force communication parts to activate.

Oops. I left the big relay satellite too close to the Mun. It's being grabbed and eventually flung out to solar orbit within the year.

now version 1.2.0 has a computer you can program when it is in contact of KSC and execute commands when disconnected

and controls are executed with a delay relative to the distance from home.

awesomesauce.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7300 on: November 15, 2013, 02:50:29 pm »

Why would the controls be executed with that delay? That doesn't make any sense, the computer could just figure out and compensate for that delay.
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7301 on: November 15, 2013, 02:56:30 pm »

Why would the controls be executed with that delay? That doesn't make any sense, the computer could just figure out and compensate for that delay.
I assume manual controls are delayed, and scripted commands are normal.  Those statements aren't directly connected to each other.

Shooer

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7302 on: November 15, 2013, 03:10:15 pm »

Why would the controls be executed with that delay? That doesn't make any sense, the computer could just figure out and compensate for that delay.
It's delayed because light can't travel faster than the speed of light.  Same with radio and other ways you would control something remotely.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7303 on: November 15, 2013, 03:17:57 pm »

But once a computer recieves a program to execute, it HAS the program, it doesn't need to keep receiving it.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7304 on: November 15, 2013, 03:20:19 pm »

only probe are effected by delay

if you set command to the computer, command aren't uploaded until the delay has passed.

then they happen at the right time.
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