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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1506411 times)

Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7275 on: November 14, 2013, 03:23:23 pm »

Protip: Deploy chutes as early as possible, it's usually enough to slow nearly any vessel.

Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7276 on: November 14, 2013, 03:26:27 pm »

Why didn't you open the chute as soon as you were in the atmosphere?
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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7277 on: November 14, 2013, 03:35:06 pm »

I was using the remaining fuel to fine tune my landing spot, not so much slowing me down but just pointing me closer towards the Space Center.  I detached that somewhere around 20000 meters.

I still should have popped the chute immediately then, but I figured air drag would be enough to slow me like it always has in the past.  And less time waiting for the pod to touch the ground the better.  But in the past I guess I was always coming in at an shallow enough angle to not be breaking the sound barrier near sea level.
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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7278 on: November 14, 2013, 04:57:21 pm »

trying to do experiments on top of a far mountain. hardest than it sounds.

here is a new test crawler. on the right, remnants of my previous attempts.

Spoiler (click to show/hide)
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Andux

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7279 on: November 14, 2013, 04:59:49 pm »

Anyone know of a good way or mod for 4-way probe adapters?  Basically, there's already the 3m->1m quad adapter, but I'd like a 1m->.5m quad adapter, so I can more easily put things like ion drives onto vessels...

Shiny thing:
Code: (adapterSmallMiniQuad.cfg) [Select]
PART {

name = adapterSmallMiniQuad
module = Part
author = Squad, Andux

MODEL
{
   model = Squad/Parts/Structural/adapterLargeSmallQuad/model
   position = 0.0, 0.0, 0.0
   scale = 0.5, 0.5, 0.5
   rotation = 0, 0, 0
}

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom01 = 0.3125, -0.375, 0.3125, 0.0, 1.0, 0.0, 0
node_stack_bottom02 = 0.3125, -0.375, -0.3125, 0.0, 1.0, 0.0, 0
node_stack_bottom03 = -0.3125, -0.375, 0.3125, 0.0, 1.0, 0.0, 0
node_stack_bottom04 = -0.3125, -0.375, -0.3125, 0.0, 1.0, 0.0, 0

rescaleFactor = 1.0

TechRequired = metaMaterials
entryCost = 7000
cost = 800
category = Structural
subcategory = 0
title = TVR-400S Stack Quad-Adapter
manufacturer = O.M.B. Demolition Enterprises
description = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 1.25m stack into four 0.625m stacks.

allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
stackSymmetry = 3

mass = 0.03
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.3
angularDrag = 3
crashTolerance = 12
maxTemp = 3400

fuelCrossFeed = True
NoCrossFeedNodeKey = bottom

}

It reuses the assets from the stock 2.5m -> 4x1.25m adapter, so just drop it in a .cfg somewhere under GameData and it should work.

Also, tri-coupler:
Code: (adapterSmallMiniTri.cfg) [Select]
PART {

name = adapterSmallMiniTri
module = Part
author = Squad, Andux

MODEL
{
   model = Squad/Parts/Structural/adapterLargeSmallTri/model
   position = 0.0, 0.0, 0.0
   scale = 0.5, 0.5, 0.5
   rotation = 0, 0, 0
}

node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom01 = 0.0, -0.375, 0.3625, 0.0, 1.0, 0.0, 0
node_stack_bottom02 = 0.3125, -0.375, -0.18125, 0.0, 1.0, 0.0, 0
node_stack_bottom03 = -0.3125, -0.375, -0.18125, 0.0, 1.0, 0.0, 0

rescaleFactor = 1.0

TechRequired = metaMaterials
entryCost = 6400
cost = 600
category = Structural
subcategory = 0
title = TVR-300S Stack Tri-Adapter
manufacturer = O.M.B. Demolition Enterprises
description = After realizing 'larger circles' wasn't a very patentable concept, O.M.B. Enterprises rolled out a new line of ingenious multi-connector adapters to fit Rockomax sized parts. Lawsuit still pending. Converts a single 1.25m stack into three 0.625m stacks.

allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
stackSymmetry = 2

mass = 0.02
dragModelType = default
maximum_drag = 0.25
minimum_drag = 0.25
angularDrag = 2.5
crashTolerance = 12
maxTemp = 3400
fuelCrossFeed = True
NoCrossFeedNodeKey = bottom

}
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Siquo

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7280 on: November 14, 2013, 05:27:21 pm »

So, after visiting Minmus, I decided I had enough fuel left to pay that
Spoiler (click to show/hide)
a visit. Went better than expected.

My report on Imgur. Easteregg Spoilers Ahead.
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7281 on: November 14, 2013, 05:30:22 pm »

Anomalies dont give extra guff yet.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7282 on: November 14, 2013, 05:33:03 pm »

Anyone know of a script to, say, add 700000 to the height of every part in a craft file?
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Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7283 on: November 14, 2013, 05:36:27 pm »

I think you just need to change one thing...
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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7284 on: November 14, 2013, 05:37:14 pm »

So, after visiting Minmus, I decided I had enough fuel left to pay that
Spoiler (click to show/hide)
a visit. Went better than expected.

My report on Imgur. Easteregg Spoilers Ahead.
The gods have spoken, you are the chosen one. Prepare to enter the Katrix.
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Sensei

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7285 on: November 14, 2013, 05:46:54 pm »

Anyone know of a script to, say, add 700000 to the height of every part in a craft file?
I don't think there's a script, but you could make a simple craft and do it manually. There ARE save editor mods that let you just move around a finished craft though.
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BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7286 on: November 14, 2013, 05:50:38 pm »

Anyone know of a script to, say, add 700000 to the height of every part in a craft file?

What, like hyperedit? http://www.kerbaltekaerospace.com/?page=downloads

This is a much better satellite setup.
Spoiler (click to show/hide)
« Last Edit: November 14, 2013, 08:16:30 pm by BigD145 »
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Rakonas

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7287 on: November 14, 2013, 09:12:07 pm »

Anyone know of a script to, say, add 700000 to the height of every part in a craft file?

What, like hyperedit? http://www.kerbaltekaerospace.com/?page=downloads

This is a much better satellite setup.
Spoiler (click to show/hide)
Next challenge: Create pentagram in order to unleash demons on kerbin in massive rift of the veil.
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WillowLuman

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7288 on: November 14, 2013, 09:43:23 pm »

Anyone else tried the solar sails mod?
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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7289 on: November 14, 2013, 10:07:49 pm »

Finally found time to finish my Duna rescue mission. It went without a hitch. Gallery of the return mission.
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