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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505274 times)

Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6990 on: November 07, 2013, 05:07:02 am »

Raaaaaah! I just can't land on the Mun. Seriously, every single time, my rover topple over or else I can't see where exactly the ground is. Any advice? Would floodlights help? Haven't unlocked them yet...
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6991 on: November 07, 2013, 05:17:40 am »

The lights would help, yes. So would landing on the dayside and watching for your shadow. Failing that, switch to IVA and look for the radar altimeter.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6992 on: November 07, 2013, 06:38:17 am »

Interest check: anyone up for a modded bay 12 kksp reality edition 2?

This time we can do it proper using
Antenna network to transmit science requiring satellites and stuff
http://forum.kerbalspaceprogram.com/threads/56399-0-22-Remote-Tech-2-Build-those-satellite-networks%21

Realistic tech tree starting with planes requiring to grind biomes for science, courtesy of treeloader's traditional tech tree
http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0

Far and deadly reentry, to make it proper, and mechjeb that now unlocks progressively along the thech tree
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6993 on: November 07, 2013, 06:40:06 am »

Interest check: anyone up for a modded bay 12 kksp reality edition 2?

This time we can do it proper using
Antenna network to transmit science requiring satellites and stuff
http://forum.kerbalspaceprogram.com/threads/56399-0-22-Remote-Tech-2-Build-those-satellite-networks%21

Realistic tech tree starting with planes requiring to grind biomes for science, courtesy of treeloader's traditional tech tree
http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0

Far and deadly reentry, to make it proper, and mechjeb that now unlocks progressively along the thech tree
Will you also be using the rescaled kerbin mod that makes the planet and moon the same size and distance from the sun as Earth?

Modular fuel system mod with realistic fuels....

I'd be interested in playing a turn or two.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6994 on: November 07, 2013, 06:48:09 am »

Not the rescaling because bugs and also The relay network transmission distances wouldn't work with that

No experience with modular fuel system, can be in if it doesn't change things too much in game terms.

No khetane and engine mods, however, too much things going on already with the need of putting satellites in space to send science back.
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6995 on: November 07, 2013, 08:00:07 am »

I got a Kerbal on the Mun!

And by the look of it, the bugger will stay there for a while. Any hint on how to do a powered landing? I always stumble.

Spoiler: Poor Jedebiah (click to show/hide)
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kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6996 on: November 07, 2013, 08:16:41 am »

Watch Scott Manley's videos, I learned from them and was able to do some powered landings (and return). But I wouldnt be able to explain you, sorry.
The best advice I could give you is to come really shallow.
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6997 on: November 07, 2013, 09:06:22 am »

Well, will try again for the rescue mission. The good news is that my current launcher is so overpowered I can probably afford to send a double capsule on the Mun to retrieve the guy.
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6998 on: November 07, 2013, 09:08:43 am »

Well, will try again for the rescue mission. The good news is that my current launcher is so overpowered I can probably afford to send a double capsule on the Mun to retrieve the guy.
Make sure you specify to keep the other one empty.  Done wrong right you'll end up with 3 kerbals stranded on Mun.

Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6999 on: November 07, 2013, 09:23:57 am »

Here is my rescue capsule. For some reason, the plane cockpit stay empty by default.

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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7000 on: November 07, 2013, 09:26:52 am »

Why do you need the RCS tank in your final stage?
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Sheb

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7001 on: November 07, 2013, 09:28:17 am »

Dunno, I'd figure it'd help me not toppling over on the Mun.
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MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7002 on: November 07, 2013, 09:30:04 am »

I don't see any RCS thrusters on your final stage.
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TheBronzePickle

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7003 on: November 07, 2013, 09:31:21 am »

Reaction wheels and landing struts are usually more than enough unless you land on the lip of a crater or something.

To be brutally honest, I've pretty much never used RCS for anything ever.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7004 on: November 07, 2013, 09:33:13 am »

I am more curious as to how is he going to separate the lower stage with no decoupler. :P

But yeah. RCS tank with no RCS thrusters, and probably too many batteries but that's alright.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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