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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1489334 times)

jhxmt

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Word of advice: I had to manually modify the Kethane Converters to be able to convert Kethane into Near Future Propulsion's new fuels, Argon and Hydrogen. A future version of NFPP might fix that, but in the meantime I suggest you perform those modifications yourself.

Gotcha, thanks, will do - I've already done a bit of config tweaking to get Kethane parts to appear in my tech tree and to fix an animation bug in one of the drills, so happy to tweak a bit more.  Thanks!  :)
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BigD145

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Come on little buddy. You can do it. Keep trying.
Spoiler (click to show/hide)

edit: What's a good flip mechanism for rovers? I guess a roll cage could work on this design. Or maybe the kerbal's head is sturdy enough?
« Last Edit: October 21, 2013, 04:26:56 pm by BigD145 »
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Aseaheru

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Landing gear at certain angles.
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Sean Mirrsen

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If the rover is lightweight enough, and/or the gravity is low enough, the most compact solution is 1x6 solar panels.
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BigD145

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0.6 tons so far.

It's so light Jeb can walk on top of it and it will move in that direction.
« Last Edit: October 21, 2013, 04:42:14 pm by BigD145 »
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kaian-a-coel

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0.6 tons? That's already a very small car...
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BigD145

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I'm still working on getting rolling sorted out. Hopefully that's not going to add too much weight. Most parts are under 0.08 tons.

Space tape is 0.05 tons. Sooooo heavy.
« Last Edit: October 21, 2013, 05:49:20 pm by BigD145 »
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Girlinhat

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In that case, your best bet may actually be a small ladder part (not the extending ones) and have your kerbonaut grab on and use EVA thrusters.

Greiger

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Just got my first landing and return from minmus.  I actually landed more or less where I aimed too.  Not only did I gather oodles of science I learned things myself too.

  • Your lifter stage may be a little bit TOO large when you still have 90% of it attached by the time you reach orbit.
  • Your lifter stage is definitely too large when you still have 90% of it attached when you reach orbit of your destination.
  • Really big rockets without RCS or additional reaction wheels are really hard to turn in space.
  • You can manually decouple parts by right clicking the decoupler.
  • By activating science parts repeatedly you can queue up many science transmissions in a row, even on the same part and go into time compression and they will all still transmit.  Useful for when your power generation can't keep up with your transmission requirements.
  • Minmus looks delicious
  • Minmus probably is not delicious
  • Somehow even when the sun is below the horizon, solar panels still get power when landed on minmus.
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Greiger

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The solar panels were pointed at the ground and were still in direct sunlight when I was done and took off.  I needed to use the eva suit lights to find the ladder while I was spamming sample collection.

Maybe it had to do with the time of day when I landed, it was sunset when I landed, and I transmitted with only solar power for half the night after.  Moment I got above 5000 meters when I took off I was on battery power.
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forsaken1111

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yeah solar panel shadow detection isn't the best. :P
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forsaken1111

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Lets be honest, KSP is buggy as hell.
Its still in alpha. This is expected.

I always get a chuckle out of it when people rage. "I spent 4 hours building a base in KSP and a bug killed my kermans and blew up all stuff wahh"

Yeah it happens.
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Descan

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That's why God Squad invented quick-save.
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