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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1507982 times)

forsaken1111

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Starting a new career mode using the mission controller extended mod, the achievements mod (which give a small (5) science amount on each achievement and nice goals) and the new novapunch mod which now has its parts added to the tech tree.

All sorts of new things to play with!
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BFEL

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I am now in the incredibly stupid situation that Bob is stuck on Eve because he can't get up....Ok this is starting to sound like a porno...wow. Well, a very bad porno. Featuring erectile dysfunction.


But yeah, can't reach the crew hatch. Its literally smacking him in the head. He can't jump up and grab, nope. ALL MY SCIENCE IS RUINED.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

BigD145

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I'm really hating Duna but not as much as I would without mechjeb. 1 year is not an uncommon wait just to get a transfer window.
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alway

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I'm really hating Duna but not as much as I would without mechjeb. 1 year is not an uncommon wait just to get a transfer window.
Pfft, I just did an eve and back (no landing, just a flyby); the mission took over 4 years. I really should have just burned directly to it though, as I ended up with over 3 of the large narrow tanks entirely full of fuel which just got dropped on Kerbin at the end...
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forsaken1111

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It really changes the game when you have to worry about casualties. This mission controller pack makes you pay when you don't bring someone back.
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Vattic

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Just got into orbit around Minimus, but it's a polar orbit. Not sure if I've the fuel to get back either.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

BigD145

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I'm really hating Duna but not as much as I would without mechjeb. 1 year is not an uncommon wait just to get a transfer window.
Pfft, I just did an eve and back (no landing, just a flyby); the mission took over 4 years. I really should have just burned directly to it though, as I ended up with over 3 of the large narrow tanks entirely full of fuel which just got dropped on Kerbin at the end...

Eve in 150 days.
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My Name is Immaterial

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Sean Mirrsen, LoSboccacc. Thank you. I landed on the Mun. And only lost a leg and the engine! No return, but it's only .1 science anyway!

BFEL

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New goal: Achieve low sun orbit and see what !SCIENCE! awaits there.

EDIT: aaaand succeeded. Now to get back O.o
« Last Edit: October 18, 2013, 09:50:31 pm by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

MarcAFK

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I've started the training missions, and have blown up several lunar landers, as well as sent many kerbals off into space in botched EVA's.
I'm sure I'll get the hang of landings but jetpack control still eludes me, it seems that w and s sometimes cause thrust towards or away from the camera, but sometimes don't, sometimes the camera or the EVAing kerbal recenter, sometimes it doesn't. I'm throughly confused.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

BigD145

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I forgot about debris. 51 whole pieces made of several parts. No wonder things are slowing down.
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alway

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So, started planning a Jool science mission. Got a new class of ship, the Longhaul Freighter Mk3. A basic design based on the typical small freighter design from space games, loaded up with large quantities of science modules.

Spoiler: Like so (click to show/hide)
Each of those 8 science modules has 1 crew capsule, 2 jr science, 12 goos, 2 of each: grav, pressure, temp, seismometer, 4 small flat solar panels, 4x400 batteries, and a docking port on either end. Which over all adds up to approximately 1 metric shitton of science potential.

Basic idea behind it is to send these sorts of craft, then assemble the science vessel on site, reducing the amount of fuel needed (any extra just goes into the next craft), and more importantly, requiring only 1 craft to be steered into the proper trajectory. When the science vessels are done, the full modules are to be re-loaded onto the freighter, then all hauled back to Kerbin orbit for planetside delivery.

Can't wait to see how badly I screw this up. :3
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Chattox

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Man, I can barely get into orbit with the parts I have unlocked, and have exhausted all the science I can get to easily. How can I progress from here? Apart from sucking less, obviously
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

10ebbor10

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Man, I can barely get into orbit with the parts I have unlocked, and have exhausted all the science I can get to easily. How can I progress from here? Apart from sucking less, obviously
Have you tried taking ground samples and EVA reports of various locations near KSP. They're worth quite a bit.
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ank

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Has anyone else been getting a bug where when you go EVA, your kerbal flops through the ground and then your screen goes black, your altimeter spazzes out, and the game crashes? It's really ticking me off, landed on the Mun ready to bring back a ton of Science and then that happened.

It's called the Hell Kraken! Did your altimeter go to 666.666?
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