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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1507858 times)

Descan

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Everything is air-droppable at least once.
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Canisaur

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I finally had some time to play the update (babies eat your time like nothing else).  I love having an actual objective!  I switched to Windows to play it (normally I'd use Linux, but the stupid framerate issues are annoying).

Got myself in a flyby of Mun after I unlocked the smaller, higher-Isp rocket.  I then realized what gravity assist really means when I saw that by going within 5000 km of the Mun's surface, I'd be escaping Kerbin orbit.  Managed to burn enough to get myself going back to Kerbin, and entered the atmosphere at 3000 m/s.  Fortunately it was a narrow entry angle, so it survived.  I managed to get within a few meters of the surface with a powered descent, (I wanted to do a little more science from wherever I touched down).  Then I got sticky-keys'd and remembered one of the many reasons I hate Windows.

My rocket survived, but it fell over, so I didn't get to do the extra science.  Oh well.  Later I used the exact same rocket design to land on Minimus.

EDIT: Also, if you're like me, some of you may not have realized that debris is disabled in map view by default now.  If you enable it, you can switch to and recover any debris that's sitting on Kerbin.  I got a little extra science when I did this because one of my goo pods apparently fell off when my rocket fell over, and I never realized I had left it behind.
« Last Edit: October 18, 2013, 02:44:17 pm by Canisaur »
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Girlinhat

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The closer you get to the target of your gravity assist, the better the effect.  I usually try and pass within 10km of Mun surface to get maximum effect.

Aseaheru

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Isent it normally not all that worth it?
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Girlinhat

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For the effort to get to Munar orbit, you can achieve escape velocity from Kerbin.  It's ~860 Dv to get to Mun intercept, but ~1,120 Dv.  That alone is 300Dv you can save.

Do this multiple times trying to get more velocity, you can get some strong speed with proper use of gravity and patience.

BigD145

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Spoiler (click to show/hide)
This little probe can deorbit from 100km above Kerbin with 6.02/10 fuel still in it. It's intended for a space station around Duna. The only thing missing is RCS to transfer from the solar arm that's also going out on this trip. I don't have ion unlocked yet. Of course it's no good for anything without atmosphere.
Spoiler (click to show/hide)
It sucks that attaching things by clampotron in VAB is so wonky/doesn't work. Rotating the Science Jr. also sucks if you want it aligned to a decoupler.
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Canisaur

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Wow, Kethane, KAS, and Mechjeb are already available for 0.22.  I'll be adding those back in when I get time to play this weekend.  I enjoy doing stuff to the two Kerbin moons manually but I use Mechjeb to plan my interplanetary jaunts.
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Chattox

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Ye gods I suck at this game so hard. Does having multiples of the same science modules yield extra science at all? That way I could at least have a semi-balanced probe...
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BigD145

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Ye gods I suck at this game so hard. Does having multiples of the same science modules yield extra science at all? That way I could at least have a semi-balanced probe...

Each module can be used in different locations, but multiple scans of the same location won't really help you. SO. If you make a buggy and drive to different locations with unique science with the intent to recover them, use more than one of the same science module.

I have never used kethane. I guess now is as good a time as any.
« Last Edit: October 18, 2013, 03:29:08 pm by BigD145 »
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forsaken1111

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I've found this map very helpful for planning my missions. Its not 100% accurate as that depends on how efficient you are, but it gives a good rough guide.

http://forum.kerbalspaceprogram.com/threads/33428-How-to-get-to-the-mun-and-back-(SIMPLE-TUTORIAL)-Not-Completed-Yet!
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Silent_Thunder

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Does having multiples of the same science modules yield extra science at all? That way I could at least have a semi-balanced probe...

Yes, but there are diminishing returns. After a few times you get 0 science from repeating a particular experiment.

Urist McScoopbeard

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So... Im using FAR and I can't seem to close the windows, how do?
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Sean Mirrsen

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So... Im using FAR and I can't seem to close the windows, how do?
Can't close them completely, but you can minimize them by clicking on the header button (it's right above the window itself). If you can't see the button you'll need to drag the window down first.
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Eclectic Wizard

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Isnt it kinda impossible to play KSP science mode with FAR? I mean, without fins..
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Sensei

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Has anyone else been getting a bug where when you go EVA, your kerbal flops through the ground and then your screen goes black, your altimeter spazzes out, and the game crashes? It's really ticking me off, landed on the Mun ready to bring back a ton of Science and then that happened.
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