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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1490026 times)

forsaken1111

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So, how do you install Mechjeb 2 in the new system?  I get that you need to add tech level unlocks, but all other mods have a simple gamedata folder you can toss in.  Mechjeb is a bit more weird.

Install as normal but add this to your mechjeb part .cfg file under...

Code: [Select]
    // --- editor parameters ---
    TechRequired = start
    entryCost = 0
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Putnam

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120 science from mun samples.

Damn. I'm still at the part of the tech tree where everything costs 90 and got a 560 science mission under my belt now.

forsaken1111

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I'm doing a mun mission now. about 70% of my rocket launch weight was SRB
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Aqizzar

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Note to self: Put radio antennas on everything.

I don't know how expensive Science Goo is, but I bet it's not free.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

forsaken1111

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Note to self: Put radio antennas on everything.

I don't know how expensive Science Goo is, but I bet it's not free.
Fortunately money isn't in the game just yet, so science goo IS free.

Well.. you have to unlock it with other science, if thats what you mean.
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forsaken1111

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What's that control? You need Jeb to deliver the mun samples to the science center when he returns? Okay.



Talk about pinpoint landing. This was a total accident return from the mun, I was targeting the KSC manually but wow...

Spoiler (click to show/hide)
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Girlinhat

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"When we wanted the rocket's payload delivered to the science division, we didn't intend for Jeb to CRASH THE ROCKET INTO THE BUILDING!"

forsaken1111

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"When we wanted the rocket's payload delivered to the science division, we didn't intend for Jeb to CRASH THE ROCKET INTO THE BUILDING!"
Jeb's express delivery service. Where parcels are delivered so fast, they're blue-shifted!
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Leonon

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Is it possible for materiel science labs to survive water landings or do I have to aim for land to recover them?
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TheDarkStar

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They can survive water landings just fine. I've been testing things, but the lack of an early power source really is annoying.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

BigD145

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Water and land landings work if you add parachutes to slow down more. One parachute per large part seems about right. One per lab and one for the crew capsule.

My first munar mission did not land but got Science Jr. and goo readings from high mun and low mun orbit. Got about 220 science. Tech'd up to barometer and temp and tiny solars. I need a skylab so bad for a steady trickle of science.
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Girlinhat

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Shamelessly using Mechjeb, I'm making Munar flybys to collect more science to unlock more items.  Currently working towards solar panels and fuel lines, which will enable Asparagus and not-burning-fuel-to-get-electricity which should enable some much more far-reaching missions...

I find this VERY interesting.  Suddenly we're not loading orange tanks everywhere!

Putnam

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Yeah, it's way fun to be forced to do things I'm not used to doing (no sarcasm).

I was disappointed to find that I still put Mechjeb too early in the tech tree for my tastes, in the same spot as ASAS. Before I unlocked it, though, I managed to do a mun flyby by flying straight up, so that was nice. (It was an accident, too!)

My Name is Immaterial

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Do the old sensors (thermometer, barometer, etc.) give science?

Girlinhat

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Do the old sensors (thermometer, barometer, etc.) give science?
A streamer before said yes.  It's the next thing I'm unlocking, so I'll report findings as well.
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