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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505468 times)

da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5520 on: September 26, 2013, 12:38:51 pm »

Spoiler: Landing success! (click to show/hide)

Finally, as I switched to my Jool probe to correct its course, it was subsequently eaten by the Hell Kraken.

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Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5521 on: September 26, 2013, 02:04:50 pm »

I...
I give up, no matter how much I lighten the drill rover without changing it entirely, I cannot make a ship that can get it to orbit the Mun.
Whether this means I just can't fly worth a crap, or that I can't build a ship worth a crap, I don't know.
Please, Bay 12, I come to you in my moment of need to build me a ship to get this thing to the Mun.
It's not like it's huge or heavy, I've gotten bigger things into Orbit before, but this thing just doesn't want to do it.
Make sure you have the Kethane Pack, otherwise you won't have half the parts that compose the rover, :P

https://dl.dropboxusercontent.com/u/39635912/Kethane%20Drill%20Rig%20Mk_2%20%28Rover%20Only%29.craft
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5522 on: September 26, 2013, 02:07:46 pm »

Have you tried making a larger launch vehicle?
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Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5523 on: September 26, 2013, 02:16:00 pm »

Of course.
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5524 on: September 26, 2013, 02:20:20 pm »

Of course.
How many stages did it have, and how many fuel tanks was each mainsail lifting?
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5525 on: September 26, 2013, 02:20:45 pm »

Asparagus!

Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5526 on: September 26, 2013, 02:22:28 pm »

Asparagus!
Asparagus rockets have issues with balance once struts get involved.
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5527 on: September 26, 2013, 02:22:59 pm »

step 1. put 300 boosters directly under the craft
step 2. launch
step 3. sprinkle struts among major fault lines
step 4. repeat #2 and #3 until craft semi-stable
step 5. add more boosters
step 6. repeat #2 and #3 until craft enters orbit

seriously it's not hard (the kerbin-mun manuever doesn't take much delta-v anyway)
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5528 on: September 26, 2013, 02:29:58 pm »

Add more orange + mainsail in symmetry, with asparagus, until you've got something powerful enough.

Seriously, this is how the 'pros' do it.  Just keep adding tanks and engines.

Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5529 on: September 26, 2013, 02:32:24 pm »

The ship I was using:


Stage 4:
Mainsail, Big Orange Tank, 8 Big Solid Boosters.

Stage 3:
Mainsail, Big Orange Tank, 8 Big Solid Boosters.

Stage 2:
Skipper, Big Orange Tank, 4 Radial Engines, 8 Small Solid Boosters.

Stage 1/Everything that is on the Rover to get it to the Mun when everything else is out of fuel:
2 Large Solid Boosters, 4 Radial Engines.


EDIT: I'll try asparagus, I've been hesitant to try that because I read it was kinda tricky.
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LordSlowpoke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5530 on: September 26, 2013, 02:34:13 pm »

your fourth stage does not have enough twr

add 16 more big boosters symmetrically and strut them together at the outermost edges
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5531 on: September 26, 2013, 02:34:50 pm »

Add more orange + mainsail in symmetry, with asparagus, until you've got something powerful enough.

Seriously, this is how the 'pros' do it.  Just keep adding tanks and engines.
I have never seen anything outside of parts of megastructures where more than 1 layer of asparagus staging was needed to get into Kerbin's orbit. More power often isn't all that useful in the launch stage. What's more important is considering the Thrust:Weight ratio, and how much resistance the air is giving you.
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Culise

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5532 on: September 26, 2013, 02:43:43 pm »

Thank you all for the mod advice.  I've already loaded Kethane, Protractor, and Crew Manifest (after watching an interesting Constellation video), and I'll definitely add on MechJeb as well and take a look at B9.  I also found Procedural Fairings, which looks like it could be somewhat promising. 
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Anvilfolk

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5533 on: September 26, 2013, 02:49:39 pm »

This  launcher is the reason I'm waiting for the 0.22 patch's saveable parts. This thing gets stuff that's pretty heavy into orbit. Also, there are definitely wobble issues, which is why it has the spider-leg design with struts!

Aseaheru

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5534 on: September 26, 2013, 02:51:16 pm »

The farings mod is fun.
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