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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1490617 times)

Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5475 on: September 22, 2013, 09:39:07 pm »

You can't open solar panels when out of electricity.
*Groaning as if in extreme pain*
Okay, second try, got a satellite to Minimus!
Which is to say, I've made 50x more progress than I have before.
Next up, either putting a lander on Minimus, or putting a Satellite around a different planet.
That's why when I'm only using panels, I keep one of those dinky little ones that are always on, so that I'm never fully out of power that I can't open my wings.
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Krevsin

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5476 on: September 22, 2013, 11:23:18 pm »

You can't open solar panels when out of electricity.
*Groaning as if in extreme pain*
Okay, second try, got a satellite to Minimus!
Which is to say, I've made 50x more progress than I have before.
Next up, either putting a lander on Minimus, or putting a Satellite around a different planet.
That's why when I'm only using panels, I keep one of those dinky little ones that are always on, so that I'm never fully out of power that I can't open my wings.
Another thing you can do is stick an RTG on there.

hey, does KSP simulate just how inefficient solar panels get right past Mars? I never tried getting anything there without RTGs for that reason.
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Glloyd

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5477 on: September 22, 2013, 11:30:12 pm »

You can't open solar panels when out of electricity.
*Groaning as if in extreme pain*
Okay, second try, got a satellite to Minimus!
Which is to say, I've made 50x more progress than I have before.
Next up, either putting a lander on Minimus, or putting a Satellite around a different planet.
That's why when I'm only using panels, I keep one of those dinky little ones that are always on, so that I'm never fully out of power that I can't open my wings.
Another thing you can do is stick an RTG on there.

hey, does KSP simulate just how inefficient solar panels get right past Mars? I never tried getting anything there without RTGs for that reason.

Yeah, it does. Found that out the hard way around Laythe.

alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5478 on: September 22, 2013, 11:46:45 pm »

My new fueling station is ready for use:
Spoiler (click to show/hide)
That's actually a pair of them; each starts with 48 mainsails, and can lift 20k lox & 20k fuel. They have all sorts of docking ports; though I found they are a huge pain to dock to other things, since their rcs is weak and way off center.
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5479 on: September 23, 2013, 01:35:41 am »

I have a feeling that part count might cause problems in the long run. I usually just dock inline full orange tanks and separate the transporter.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5480 on: September 23, 2013, 02:33:07 am »

It's also not wise to leave engines attached to your stations, at least not permanently. Part count is one thing, but anything that can cause you to lose the station by accident is not good.

Also, that thing is going to be hell to dock to. Just saying.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5481 on: September 23, 2013, 05:41:25 am »

You can't open solar panels when out of electricity.
*Groaning as if in extreme pain*
Okay, second try, got a satellite to Minimus!
Which is to say, I've made 50x more progress than I have before.
Next up, either putting a lander on Minimus, or putting a Satellite around a different planet.
That's why when I'm only using panels, I keep one of those dinky little ones that are always on, so that I'm never fully out of power that I can't open my wings.

+1 and keep them angled it happened to me that I were exacty perpendicular to the sun once and I missed the injection burn to duna
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alway

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5482 on: September 23, 2013, 09:17:12 am »

It's also not wise to leave engines attached to your stations, at least not permanently. Part count is one thing, but anything that can cause you to lose the station by accident is not good.

Also, that thing is going to be hell to dock to. Just saying.
Yeah, accidentally exploded the station with accelerating in the middle of a fuel transfer. Luckily, I killed the process before it autosaved again. :P
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Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5483 on: September 23, 2013, 02:38:29 pm »

Forums are back!
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azurelao

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5484 on: September 23, 2013, 03:06:51 pm »

Forums hacked..apparently.

Also, is Kethane 7.7 compatible with the Steam version? Would I have to start a new game?
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My Name is Immaterial

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5485 on: September 23, 2013, 03:10:16 pm »

It's been working fine for me in my old game.

Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5486 on: September 23, 2013, 03:44:56 pm »

I downloaded the Kethane and Spherical Tanks mod, and wow, these are pretty cool.
I have a Kethane Scanner on route to Duna as I type this.
Can't wait to reap the fruits of my sow, or something.
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Krevsin

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5487 on: September 23, 2013, 03:57:54 pm »

It would appear the Wet Workshop mod has dissappeared from existance. huh.
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Girlinhat

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5488 on: September 23, 2013, 03:59:35 pm »

It would appear the Wet Workshop mod has dissappeared from existance. huh.
I've never heard of such a mod.  Are you sure it ever truly did exist?

Facekillz058

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #5489 on: September 23, 2013, 04:06:40 pm »

Nuuuuu, I almost made it that time!
Spoiler (click to show/hide)

How does one get themselves flying at a planet in such a way that it doesn't take 10 years to get into it's orbit?
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