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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1484604 times)

Dutchling

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LoSboccacc

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What? How?
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kaian-a-coel

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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Brotato

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Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Graknorke

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Alright, I think I might've messed something up installing/deleting all those mods...textures missing, kerbal portraits flashing, corrupted text...I think a clean install is in order.
You summoned the Space Kraken. I hope you're proud of yourself.

EDIT: And from the Reddit post of that image (do your research guys jeez)
Quote
[–]ImNapster 82 points 9 hours ago

This camera mod is what I used, I'm controlling everything from that point of view.
« Last Edit: July 23, 2013, 07:11:08 pm by Graknorke »
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Rose

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http://imgur.com/a/eHerK

So I finally manage to turn my rover into an SSTO. I feel like I've accomplished something.
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Anvilfolk

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I am having *the* worst luck making planes :( I wanted a VTOL like thing to drop a mining rover on top of some kethane in Kerbin itself, but so far no luck. Was also thinking of a non-recoverable rocketplane to get there.

None of these work. The VTOLs are really hard to control, and the Kethane is really far, so I'd need quite a bit of range. I am considering going into space and dropping the rover from there, but that's a whole lotta work.

Any tips/good tutorials on space planes or suggestions?

Rose

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VTOLs are, as you said, very hard to control, because there is no thrust vectoring on the little orange engines, and the center of mass changes when you empty out your fuel tanks, so balancing them is very hard.
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kaian-a-coel

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I am currently trying to imagine a way to mix XCOM:EU multiplayer and KSP save sharing to make a 2+ player campaign. It's not easy... Basic rules as it stands are:
1-put beacons all over kerbin to symbolize major cities.
2-alien player launch his UFOs in space using infinite fuel/gravity hack. Around the Mün or further.
3-land near "cities". The journey toward kerbin does not allow infinite fuel or gravity hack.
4- the human player has a limited in-game time to send the Skyranger.
5- XCOM:EU versus battle. Each kerbal represent a particular soldier for the human player, and a given amount of points for the alien.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Rose

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So I wanted to try bringing a payload to orbit with an SSTO.

I accidentally used the fuel stored in said payload.

Spoiler:  This happened. (click to show/hide)
« Last Edit: July 24, 2013, 10:09:55 am by Japa »
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Skyrunner

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That ship is too awesome.
* Skyrunner explodes: over 9000
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Mephansteras

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Man...that makes we want to play KSP again.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Anvilfolk

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That patch really should come out!

Also, what are the current opinions on asparagus design? They're a pain to do, and I've heard they aren't actually that much better, but didn't follow the discussion through.

Dutchling

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They're way better than normal designs o.O
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Rose

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Guys, guys!

Updoot!
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