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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1499726 times)

Twi

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Leonon

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Currently, in direct sunlight with all panels extended and its batteries it can burn for half a minute, I'm going to add more batteries and panels but its mass is already pretty impressive.
I suggest dropping the batteries and using a radiothermal generator to maintain constant power to the probe core and at least 8 OX-4 solar panels per ion drive to power the drives. Solar panels very rarely run at 100% power so you have to use extra to maintain power even when in full sun. Unless you only need 1600 power or less (133 seconds of ion engine or 15.5 hours of probe core), need a lot of power in small bursts, or need to keep your budget low it's better to use radiothermals instead of batteries.

Ion engines can't get to space but if you use jets to boost them to over 2000mps and above 70km they can keep themselves there.
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BigFatStupidHead

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Ion engines can take you to space, just not as a rocket. Or quickly. I've barely touched space with an ion-space plane, but didn't have the patience to stabilize my orbit. It's a delicate ballet of maintaining a tiny inclination while building speed, and trying not to plummet during the night. Chasing dusk might work, but I haven't tried.

As to ion acceleration, twice as many ions will accelerate you twice as much. Twice of practically nothing is still terrible.
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Lightningfalcon

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I've only used Ion's on small satellites, and in that they are quite useful for adjusting your orbit.  But in anything larger, they are probally useless.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Mageziya

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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

da_nang

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"Deliver yesterday, code today, think tomorrow."
Ceterum censeo Unionem Europaeam esse delendam.
Future supplanter of humanity.

BigFatStupidHead

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Infiniglide is another reason I'm looking forward to the aerodynamics rewrite.
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alway

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Infiniglide is another reason I'm looking forward to the aerodynamics rewrite.
And I look forward to abusing the hell out of a new system. ^_^

Though I will be kinda sad to see my spinning air-tunneler go away. The no-engines craft that I've managed to get up to around 4000 m/s.
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jocan2003

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I just had a thought.

They add multiplayer, and I am going to do wars with other players in sandbox mode.
Never gonna happen, the game engine cannot handle the multiplayer and adding multiplayer would also mean a complete rewrite as the dev once said somewhere. But sadly wont stop anyone from asking it...
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

10ebbor10

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Quote from: Devblog
So this is what we mean when we say Expansion Packs for KSP. We’re not talking about small content bundles, we’re talking about major game-changing sets of features, like Multiplayer, or Colonization. Things that add not just content, but new gameplay possibilities. Things that might not fit the initial concept very well, but we think are too cool to just cut off forever.

So not never, more maybe once upon an expansion pack.
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Twi

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Infiniglide is another reason I'm looking forward to the aerodynamics rewrite.
And I look forward to abusing the hell out of a new system. ^_^

Though I will be kinda sad to see my spinning air-tunneler go away. The no-engines craft that I've managed to get up to around 4000 m/s.

I fail to see how that defies proper aerodynamics. It's just one giant propeller. :P

Anyways, have some more shots:

Dawn/Dusk Moth heavy exploration rovers, soon coming to a body with atmosphere near you! They're even amphibious, albeit they're really, really slow in the water.
Spoiler (click to show/hide)

Yggdra X passenger carrier thing! Surprisingly good at flying, all things considered. Carries a total of 15 kerbals.
Spoiler (click to show/hide)
Magellan construction rover truck thing! Also amphibious, but has dreadful turn rate. Will eventually probably have a robotic arm, assuming that mod is in a functional state and not going to cause random acts of Geddan.

Fun fact: It masses 70 tons. For reference, the Yggdra X is 60 tons, and that airship from before is 16.

It also broke off its RTGs upon entering the water. Hurray for design flaws! :P
Spoiler (click to show/hide)
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Aseaheru

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I love that mod...
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

PTTG??

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Super looking forward to the next version. Space mining will be so much fun, and even mining Kerbin will be an interesting experiment.
Linky, please?

I seem to be blind, because looking all over the forums turned up nothing >.<

Here's what the rumors are.
More Rumors
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A thousand million pool balls made from precious metals, covered in beef stock.

ank

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this is like Kethane times a kerbillion!
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