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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1484477 times)

Aseaheru

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...
Shit.

I mean, we know what happens when you pass around a save, but MULTIPLAYER? in KSP?
Wonder how long it will take to turn kerbin into something like earths atmosphere. i.e.: a mess full of random things that can blow you up.
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Aqizzar

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Okay so I'm having a bug in version 19.1, I didn't see it on KSP's forum and I haven't seen it here.  Radial couplers do not work in the designer.  Like, I can place radial couplers, but nothing will attach to them.  All stock parts, since I just downloaded it.  Has anyone else seen a bug like this?
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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The ancients built these quote pyramids to forever store vast quantities of rage.

Putnam

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Yep. I just tweak it around a bunch till I get it to work.

Aseaheru

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sounds like designing.
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sluissa

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Okay so I'm having a bug in version 19.1, I didn't see it on KSP's forum and I haven't seen it here.  Radial couplers do not work in the designer.  Like, I can place radial couplers, but nothing will attach to them.  All stock parts, since I just downloaded it.  Has anyone else seen a bug like this?

I found the way to get around that was to look down at an extreme angle over the decoupler. It makes it easier to attach stuff for some reason.
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tryrar

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Alternately, You can temp attach the part to the bottom of the rocket, remove it(but DON'T delete, this is important!) and it will now attach anywhere that's valid. This seems to solve a LOT of issues involving finicky parts not wanting to attach
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Nao

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I usually place the part somewhere else first where i can, and then it works most of the time. Alt+F12 helps too :3

ninjaed so much >_<
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Girlinhat

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Apparently potential leaked pictures of multiplayer in the dev versions. Could just be cruel april fools though.

http://forum.kerbalspaceprogram.com/showthread.php/48697-Leaked-multiplayer-pictures-or-cruel-april-fools/
If that's April Fools, then they're taking a big risk losing a lot of fans :P

I'd LOVE to see co-op rocket engineering.  There's all sorts of options for constructing larger ships and plotting intercepts, not to mention things like "Who can land on Duna first" or "Rockets are now melee weapons" or "We've installed the weapons mod, what did you expect?"

sneakey pete

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After Mount&Blade i'll never say never about multiplayer again, but somehow i think that that's just a prank :P
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Magma is overrated.

Pyre

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I agree, most of us can't make singing rockets either. Unless you count them screaming through the atmosphere towards a fiery doom as singing.

sluissa

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Well, damn, oh well.
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Vgray

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Two orange tanks per engine made it much less of a deathtrap.

And then I realize the stock space station is already a habitation module.

At least I have a working delivery system now...
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DrPoo

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Fuck multiplayer anyways. Space games in the vein of orbiter and KSP just dosent go well with multiplayer.
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Would the owner of an ounce of dignity please contact the mall security?

Dutchling

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Fuck multiplayer anyways. Space games in the vein of orbiter and KSP just dosent go well with multiplayer.
Whaaaaaat!?

Two carriers battling in low Kerbal orbit sounds pretty good to me. Avoiding enemy fire is probably very easy, except that you can only control one craft at a time.

Damn, I want this :/ Stupid April Fools Day.
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Skyrunner

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The only problem with multiplayer is that you can't time warp without breaking a lot of stuff. :P
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