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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1504536 times)

andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3210 on: December 17, 2012, 05:27:36 pm »

keep always in mind that too many parts cause lag, and lag make it quite hard to actually use your ship.
your stationship seems heavy on structural parts.

LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3211 on: December 17, 2012, 05:40:34 pm »

now too many parts cause merely slow down (finally) so you can be safe (but bored :P, when one minute launch plays in ten)
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3212 on: December 17, 2012, 06:15:06 pm »

well, in fact it can be somewhat easier to steer, since you can do more precise RCS burns.(sometimes I wish we had slower speeds as well as faster ones...).
But you will be quite annoyed at how long everything takes, most likely.
Like playing a fortress in DF at 3 FPS. sure, everything still works. sure, you have more time to react to stuff that happens. but brain still implodes.

anyway, I brought command module up. then I discovered that either different symmetry ( 3 instead of 6) or different beams caused it to be unable to dock properly. it would only link one docking port, leaving the other 2 free. which, since command module is the main SAS source, leads to FUN.
back to drawing board... I'll just send it unmanned using the same launcher as all other modules. that should avoid all problems.
it poses a problem for lander however, since I am not sure it will link properly. but that one could simply be done with a tricoupler, if I must.

Mephansteras

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3213 on: December 17, 2012, 06:37:48 pm »

D: That shim is bigger than mine Dx

* Skyrunner feels puny now xD

Rule #7 of KSP: No matter what you've done or how proud of it you are, someone on the internet has done it better.
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Sirus

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3214 on: December 17, 2012, 07:16:25 pm »

D: That shim is bigger than mine Dx

* Skyrunner feels puny now xD

Rule #1 of Life: No matter what you've done or how proud of it you are, someone on the internet has done it better.
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BuriBuriZaemon

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3215 on: December 17, 2012, 10:28:46 pm »

Finally I caved in and bought this.

Ladies and gents, Jebediah Kerman is the first Kerbal in space, aboard Ikarus I.

Next mission: Deploying satellites!
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Pyre

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3216 on: December 17, 2012, 11:32:01 pm »

or press r
*cough*

I was on about using it for vertical and horizontal translation.

IJKL are horizontal and vertical translation, H and N are forward and back translation.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3217 on: December 18, 2012, 02:41:49 am »

@Skyrunner
I bet this will turn into an arms race when you reveal your next behemoth :)


@Andrea
The station isn't lagging yet, even though it has more parts than some of the laggy space stations I have built.
I think that struts help a lot to reduce lag.


Also, I found an option called "Delta-physics per frame"(or something close to that). it's set to 0.10 sec/frame as default, but can be turned down to 0.03. This is essentially reverse time-warp, allowing you to slow down time instead of getting 1 FPS or the physics going haywire.
If I launch the Circularium at 0.10 sec/frame it pretty much just explodes.
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Anvilfolk

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3218 on: December 18, 2012, 02:59:50 am »

Can you get structs to attach on both ends? I think I read somewhere that you can only ever have one parent node for each piece that you put on the craft, which is annoying.

Also, why is it that my translations/rotations/forward/backwards RCS controls always seem completely off? It would help if you could rotate your view along the axis you're looking at.

And congrats BuriBuriZaemon! I am surprised you got something off to space this soon! It took me tons of time back in the day! :)
« Last Edit: December 18, 2012, 03:04:00 am by Anvilfolk »
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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3219 on: December 18, 2012, 03:26:13 am »

@Skyrunner
I bet this will turn into an arms race when you reveal your next behemoth :)

Well, I think my own ship is heavier, at least ;3

Also prettier. /totally not biased

I mean, when fully loaded it weighs a good two thousand tons. xD That doesn't mean I got 2000 tons into orbit in one piece, since a lot of it is loaded afterwards. I'm doing the loading part bit by bit. Only 600 more tons to go :/
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3220 on: December 18, 2012, 03:56:25 am »

@Skyrunner
Yeah, I agree.
The station is made out of:
1 big command pod+RCS+ASAS
1 big fuel tank
8 times 3 long 1m fuel tanks, NERVA, 3 long structurals, 7 short structurals, 3 bicouplers, 4 docking ports.

Mine is still half full of fuel :)

@Anvilfolk
No, the structs only attach at one end.
I made the circle by attaching the other end with a strut.

Use V to get chase mode, that will align the camera to the craft.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3221 on: December 18, 2012, 08:40:45 am »

Here's the result of my attempt to land my boosted SSTO on Duna.

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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3222 on: December 18, 2012, 09:01:25 am »

You might have more success on Laithe, it has oxygen for the engines.
But nice job getting a SSTO to Duna, did you refuel it in orbit?


News from the circularium:

Lander module added(orbit module included):
Spoiler (click to show/hide)
« Last Edit: December 18, 2012, 09:05:56 am by ank »
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3223 on: December 18, 2012, 09:24:55 am »

I didn't refuel it so much as I just kinda pushed it there. :P
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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #3224 on: December 18, 2012, 09:30:42 am »

I think I like that idea. It's like the jumpring in Star Wars! xD
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