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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505266 times)

10ebbor10

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2835 on: December 06, 2012, 07:22:07 am »

I've seen some on the KSP forums.

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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2836 on: December 06, 2012, 08:08:20 am »

Awesome :D Now I need to make a huge spaceship with the sole purpose of running one of those huge engines at full power.
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da_nang

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2837 on: December 06, 2012, 08:33:18 am »

Decided to add an extended dock to the station. It now supports rockets with the clamp-o-tron jr.

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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2838 on: December 06, 2012, 08:41:57 am »

Unstationary Space Station so far:
Spoiler (click to show/hide)
Engine module on the top left, and 4 Nexus modules.
The thing on top with the landing legs is my catcher module, that I needed after one of my astronauts ran out of RCS fuel.

I'm working on the lander modules, but I might be overdoing it:
Spoiler (click to show/hide)
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ThtblovesDF

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2839 on: December 06, 2012, 10:10:13 am »

You can go into your folder and mod the ion engines, I made mine 30x stronger - still close to no effect.
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10ebbor10

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2840 on: December 06, 2012, 10:12:48 am »

Problem with ion engines is that they're only usefull if you could use them together with timewarp. Which you can't.
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Chattox

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2841 on: December 06, 2012, 10:31:16 am »

How are you people getting huge fuel tanks into orbit and docking them? I barely managed to get a probe up there.
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10ebbor10

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2842 on: December 06, 2012, 10:34:07 am »

How are you people getting huge fuel tanks into orbit and docking them? I barely managed to get a probe up there.
A single mainsail engine + tank + 4 booster engines should be capable of getting a partly full orange tank into orbit.
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Chattox

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2843 on: December 06, 2012, 10:35:06 am »

How are you people getting huge fuel tanks into orbit and docking them? I barely managed to get a probe up there.
A single mainsail engine + tank + 4 booster engines should be capable of getting a partly full orange tank into orbit.

Whaaaat? At what point does the weight of the engines overcome their lifting capability?
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2844 on: December 06, 2012, 10:39:58 am »

...never? Engines would be useless if they didn't have a thrust-to-weight of more than one.

10ebbor10

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2845 on: December 06, 2012, 10:51:14 am »

How are you people getting huge fuel tanks into orbit and docking them? I barely managed to get a probe up there.
A single mainsail engine + tank + 4 booster engines should be capable of getting a partly full orange tank into orbit.

Whaaaat? At what point does the weight of the engines overcome their lifting capability?
Just to clarify, since I've been pretty not clear. The partly full fuel tank was on a second stage with it's own mainsail engine.
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PTTG??

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2846 on: December 06, 2012, 10:57:22 am »

It might also be nice to have a very dense "Pebble Bed Reactor" clone of the radiothermal generator that pumps out substantially more power than the radiothermal one. Combine that with a VASMIR rocket and a Xenon container the size of a normal fuel tank, and you'd have a compromise engine like what people are looking for.
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10ebbor10

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2847 on: December 06, 2012, 11:05:10 am »

I'd like heat to be a resource first. Being able to install radiators, or cooling vents(dumping liquid nitrogen) or redirecting heat from the engines to other nonimportant parts of the ship seems fun.

It might be even more fun if we got the ability to use fuel as an emergence cooling liquid.
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Chattox

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2849 on: December 06, 2012, 11:30:02 am »

...never? Engines would be useless if they didn't have a thrust-to-weight of more than one.

Derp, sorry, I meant the weight of the fuel. xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."
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