i think he means a space station that can change what planet/moon/whatever it orbits.
Wouldn't weight imbalances make it spinning madly?
I should have predicted that. I guess I was to happy because I learned how to dock. Now I have a massive spinning cross floating arround mun.
For a midrange engine you should try a few regular ones on a tricoupler. And rocket engines are incredibly sensitive. It's just that there are no gradations of damage yet. If a detached booster rocket tapped your main engine IRL, you would have a severely damaged, and likely inoperable engine. In KSP, there is no "damaged", there are just "whole" and "exploded", so the engine does the only thing it can do in the situation, and explodes. Same thing with fuel tanks filled with fuel.
Tri couplers in midle stages suck. They make the whole structure weak. If atleast they worked as a decoupler too.
]Edit: Forgot to add that I've made some sort of space gas station, I'll use it to lauch ships with only the required fuel to get into orbit and get the rest of fuel there. I just need mech jeb to not expend 10 hours a day lauching cheap ass rockets with only fuel tanks as payload and docking them.
I really think the lack of midrange engines disturbing. 3 ~200 thrust ones and a 2500 thrust one. Devs where mad.(They were also mad with those ion engines, I'm aware that RL ion engines can barely lift a paper sheet here on earth but gameplay>realism.)
And what do you guys think about the addition of oxidizer and fuel ? I couldn't find a away to exploit that.
Edit ll: Screenshots still black I don't know what the hell is causing this so no pics of my cheap ass rockets.