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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1487676 times)

ank

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Space C'thulu has been banished!
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sluissa

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docking? every sign up until now has said docking would not be in .18

apparently it's true!
« Last Edit: October 30, 2012, 12:26:09 pm by sluissa »
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Guardian G.I.

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The tracking station doesn't overload and crash the game any more. That's good news.
However, MechJeb's Rendezvous Module doesn't work in 17.01 for some reason.
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Peewee

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Another feature hopefully put in .18 is maneuver planning (with a preview of the resulting orbit)

LoSboccacc

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I've found post confirming at least the kerbin details, the docking and an electrical power system.

but I do hope for maneuver planning
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Guardian G.I.

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sneakey pete

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2511 on: November 01, 2012, 06:19:58 am »

i wonder if there will be true space stations...

Yep, seems like it.

Single best thing that they can do for game performance. No longer do we have to launch our entire rockets at once, we can cut them down into smaller, more manageable pieces. (props to those who get this reference)

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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2512 on: November 01, 2012, 06:24:33 am »

Question: How do you people rendezvous with a ship you already launched? I don't think I'd ever be able to find my way anywhere near to ships I previously launched. :x
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Karlito

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2513 on: November 01, 2012, 06:27:23 am »

Well, you can put yourself in a slightly higher (or lower orbit), and then skip time until your target gets close enough that you can close the remaining distance with RCS.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2514 on: November 01, 2012, 06:39:45 am »

I really hope they add re-docking the same ship, so we can do Apollo type missions.

This will make return flights much easier since you can leave the return stage in orbit, while you land.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2515 on: November 01, 2012, 06:44:39 am »

Question: How do you people rendezvous with a ship you already launched? I don't think I'd ever be able to find my way anywhere near to ships I previously launched. :x
try to launch when the other ship is a quarter kerbin before your launch site, it is a good ballpark estimation of ascent time.
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Skyrunner

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2516 on: November 01, 2012, 07:05:08 am »

I never can match the orbit angle with other ships xD All of my spaceships in orbit are at wildly different angles to each other.
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Guardian G.I.

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2517 on: November 01, 2012, 03:42:16 pm »

Alternatively you can use MechJeb's ascent autopilot, but be careful: MechJeb can't do fuel efficient launches: it burns at 100% throttle all the time during vertical ascent and gravity turning, unless you turn the "auto-throttle" function off and control the engines by yourself.
« Last Edit: November 01, 2012, 03:45:22 pm by Guardian G.I. »
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Peewee

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2518 on: November 01, 2012, 06:39:50 pm »

That's not true. Try adding boosters or more overall thrust, it does throttle down a few hundred meters up. I've actually crashed a couple of times because I put a ton of SRBs on, so the main engines (which had the only steering on the ship) didn't actually fire, causing the entire ship to flip over unchecked.

I've found post confirming at least the kerbin details, the docking and an electrical power system.

but I do hope for maneuver planning
http://www.twitch.tv/kerbalsp/b/337346329
~52:00 docking
~1:19:00 maneuver planning
« Last Edit: November 01, 2012, 10:06:37 pm by Peewee »
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2519 on: November 02, 2012, 07:22:14 am »

Alternatively you can use MechJeb's ascent autopilot, but be careful: MechJeb can't do fuel efficient launches: it burns at 100% throttle all the time during vertical ascent and gravity turning, unless you turn the "auto-throttle" function off and control the engines by yourself.
It only burns at 100% if necessary. If you have more overall thrust than needed to get to orbit, it will throttle down as you ascend. You can change the ascent profile as well, telling it when to start the gravity turn and other settings to tweak your ascent. Though I have to say, I've never been able to manually do better than mechjeb's ascent as far as fuel efficiency and time to orbit.

Also, that electrical system looks excellent! Glad to see them adding more features in.
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