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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1510165 times)

sneakey pete

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #1995 on: September 20, 2012, 03:51:27 am »

I'm considering giving up and trying again this time tommorow. Game isn't going to be any less awesome in a days time, except for people posting about their trips to other planets.
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Magma is overrated.

LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #1996 on: September 20, 2012, 03:53:20 am »

I can't avoid spoilers, so I carve to be the 'first' on the different planets and moons
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Svampapa

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #1997 on: September 20, 2012, 05:23:23 am »

1. Yay! Dowload successful!
2. Hey! What happened to Bill, Bob and Jeb? Who are these newfag clowns in my first rocket? :(
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Dutchling

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #1998 on: September 20, 2012, 05:37:04 am »

1. Yay! Dowload successful!
2. Hey! What happened to Bill, Bob and Jeb? Who are these newfag clowns in my first rocket? :(
They disappeared like a gazillion updates ago >.>
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Ultimuh

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #1999 on: September 20, 2012, 05:52:14 am »

But they are still our beloved KSP mascots.
Concider them retired, or training the new recruits.
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Rose

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2000 on: September 20, 2012, 05:54:42 am »

You do actually occasionally see them on your flights, and they're shown with differently colored suits. I don't know if they come back when they die, though.
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Svampapa

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2001 on: September 20, 2012, 06:06:24 am »

Weird, I played a lot of .16 and they were always the three first Kerbals on a fresh persistence file.
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2002 on: September 20, 2012, 06:10:31 am »

they ARE te first three kerbals. you must have killed them without noticing.
edit: by the way, I am having great troubles achieving orbit. maybe I am overengineering it....
« Last Edit: September 20, 2012, 06:21:12 am by andrea »
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Sordid

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2003 on: September 20, 2012, 06:23:40 am »

Speaking of overengineering, my rocket had wobble issues.

Spoiler (click to show/hide)
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2004 on: September 20, 2012, 06:24:45 am »

if it solves wobble issues, I may copy it...

head

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2005 on: September 20, 2012, 06:38:21 am »

I went over my friendly piratey bay and got my update since the patcher didnt work.
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sneakey pete

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2006 on: September 20, 2012, 07:04:16 am »

they ARE te first three kerbals. you must have killed them without noticing.
edit: by the way, I am having great troubles achieving orbit. maybe I am overengineering it....
Spoiler (click to show/hide)

Too much engine to fuel tank ratio, consider merging some of those stages under a single set of engines (eg, make stage 1 and 2 just stage 1 by deleting the engines)
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2007 on: September 20, 2012, 07:18:48 am »

I tried adding more tanks to stage 1, it goes higher.

and also explodes, but I am working on it.
sadly, during last flight a solid booster wasn't staged correctly and it activated only after decoupling destrying my last stage engine.
but I believe it can now reach orbit. if it doesn't, I'll need a way to add more engines, because what I have now barely lifts the rocket. I already have a couple of ideas..

Chattox

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2008 on: September 20, 2012, 08:02:42 am »

I went over my friendly piratey bay and got my update since the patcher didnt work.

That's... perhaps not the kind of thing you should be broadcasting :P

Still waiting for the site to stabilise, but I've got lots of stuff to play with on my day off today until then. I just discovered Darwinbots, I'm doing well with my programming and if it's really bad, Torchlight II unlocks at 6pm UTC xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
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andrea

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #2009 on: September 20, 2012, 08:07:21 am »

height is ok, but I still lack enough power to make an orbit. although I am close.

what should I do? add more boosters, or redesign the payload so that it is more compact?
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