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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1508419 times)

Ultimuh

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1050 on: November 04, 2011, 12:17:36 am »

So.. Which of the addons work for the current version?
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BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1051 on: November 04, 2011, 11:55:22 pm »

TO THE MUN!

Spoiler (click to show/hide)

Got there on my 2nd try. 1st time I almost made it actually; I shot past the mun, it flew BETWEEN me and Kerbin, I hit apoapsis and began a return course back to Kerbin, just barely missing the mun's gravity.  :'(

It's also official that Kerbin is the Kerbal planets name I guess, I noticed the name come up when you point your curser at it in orbit mode.

So I got into orbit with a little over half a tank left and I was pretty sure my ship wasn't landing-worthy so I tried to head back to Kerbin. I failed and overshot it. I'm pretty sure I could have made it but I found out too late that the orbital path doesn't automatically take in Kerbins gravitational effect untill you're closer to it, so I had no idea what my trajectory truely was.

(with vanilla parts)

Svampapa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1052 on: November 05, 2011, 06:03:27 am »

Does one have to buy the mun?

I can't seem to find it.  :(

EDIT:

GOOD NEWS EVERYONE! One does not have to buy the Mun.

This here thread on the KSP forums is where to look:

http://kerbalspaceprogram.com/forum/index.php?topic=3683.0
« Last Edit: November 05, 2011, 06:09:13 am by Svampapa »
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Kanil

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1053 on: November 05, 2011, 11:57:41 am »

This looks like a lot of fun, but I've spent so much time playing with Sunday Punch's parts that my vanilla rockets both suck horribly and aren't much fun. Hope they start working with v12 soon. :(

Edit: Managed to get the fix to actually fix and get it working. Yay, extra parts. Shame I really am not so good at flying.
« Last Edit: November 05, 2011, 01:34:41 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sean Mirrsen

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1054 on: November 05, 2011, 12:02:30 pm »

I've made it to the moon with just stock parts. I've even landed somewhat-safely on the moon, although that was with a custom radial-stack decoupler part to fit extra liquid engines to the top stage.

This is the vehicle I'm currently flying, Spaceboom Mk5:
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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monk12

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1055 on: November 05, 2011, 07:59:11 pm »

grrr... still can't get it to work for me.

Hope the stable release comes out soon.

Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1056 on: November 08, 2011, 05:56:28 pm »

Does one have to buy the mun?

I can't seem to find it.  :(

EDIT:

GOOD NEWS EVERYONE! One does not have to buy the Mun.

This here thread on the KSP forums is where to look:

http://kerbalspaceprogram.com/forum/index.php?topic=3683.0

Where in that thread? It's 30 pages long, and I'm not finding how to actually have the Mun show up in game.
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Tarran

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1057 on: November 08, 2011, 05:59:28 pm »

I believe you just have to download that version. The Mun showed up without tricks for me.
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Rex_Nex

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1058 on: November 08, 2011, 06:01:22 pm »

Does one have to buy the mun?

I can't seem to find it.  :(

EDIT:

GOOD NEWS EVERYONE! One does not have to buy the Mun.

This here thread on the KSP forums is where to look:

http://kerbalspaceprogram.com/forum/index.php?topic=3683.0

Where in that thread? It's 30 pages long, and I'm not finding how to actually have the Mun show up in game.

Err... just download it?
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Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1059 on: November 08, 2011, 06:18:33 pm »

I did just download it. Hmm. Maybe I'll try redownloading.
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TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1060 on: November 08, 2011, 06:20:28 pm »

You're downloading the experimental release, right?
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LoSboccacc

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1061 on: November 08, 2011, 06:39:38 pm »

what do you think about the current game balance?

right now, getting to the mun and back requires a very heavy rocket, which is not truly a problem alone but severely impact frame rate and thus the ability of controlling it.

so what I feel is not that the required rockets for advanced stunts are too big, but that requiring a rocket so big for the trip to the mun and back is adversely affecting the ability of my computer to play the game (it's a 19400 with a 8800 gt, so it *is* getting old, but not slow by any standard)
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1062 on: November 08, 2011, 06:52:03 pm »

Vanilla parts are problematic because engines and decouplers are way too heavy, which discourages staging. The advantage gained by shedding empty fuel tanks is outweighed by the need to carry another engine, so you're better off with a really tall stack of tanks in a single stage. The parts are also balanced in such a way that engines have specific impulse in excess of 500, which is way too much for rockets. The result of these is that it's way too easy to make a SSTO vehicle. And it's the result of the fact that the developers didn't even try to balance the parts properly, they just typed in some numbers as a placeholder.
If you want to try a better balanced game, try the Silisko Edition parts pack: http://kerbalspaceprogram.com/forum/index.php?topic=2925.0
« Last Edit: November 08, 2011, 08:15:30 pm by Sordid »
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LoSboccacc

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1063 on: November 08, 2011, 07:16:09 pm »

!

forgot about that pack! I saw it and forgot to try it out, shame on me.

you're right, I'm trying it now and it's awesome
Spoiler (click to show/hide)

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Fikes

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #1064 on: November 08, 2011, 08:53:43 pm »

I made it to the moon using some cheater parts, namely 4 engines powered by 2 of C7's fuel tanks each. The only other non-vanilla part was my landing legs.

Never made it back though. I don't know if it happens to everyone, but when I alt+tab out of KSP and go back in my Joystick defaults to half throttle so I took off from the moon unexpectedly. I don't think I had enough fuel regardless.
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