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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1484992 times)

Chattox

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #960 on: August 16, 2011, 01:08:01 pm »

This game is ungodly amounts of fun. How often is it updated?
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Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #961 on: August 16, 2011, 01:11:09 pm »

Hmm. Been trying to register on their forums so I can pre-order it, but I never seem to get an activation e-mail. And, yes, I checked my spam folder. Nothing. I had it send another, but still nothing.

Anyone else have this issue?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Saint

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #962 on: August 16, 2011, 01:15:33 pm »

Hmm. Been trying to register on their forums so I can pre-order it, but I never seem to get an activation e-mail. And, yes, I checked my spam folder. Nothing. I had it send another, but still nothing.

Anyone else have this issue?
I had to wait 3-4 days for the email to come, if it doesn't by then post on the forums about it, there's a threat in announcments about it.
I posted on the 3rd day after my purchase.
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Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #963 on: August 16, 2011, 01:23:20 pm »

Ah, so they're slow about it. Good to know.
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LoSboccacc

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #964 on: September 08, 2011, 09:30:41 am »

for those intereted, the new update brings some fixes and a boatload of awesome in the form of controllable winglets!

now shuttles are almost a possibility, using custom parts like the one from the c7 aviation pack
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DrPoo

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #965 on: September 08, 2011, 03:33:50 pm »

for those intereted, the new update brings some fixes and a boatload of awesome in the form of controllable winglets!

now shuttles are almost a possibility, using custom parts like the one from the c7 aviation pack


fuck yes!
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monk12

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #966 on: September 08, 2011, 06:25:05 pm »

Oooh, fancy. I may have to boot this up again.

olemars

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #967 on: September 11, 2011, 04:30:15 pm »

Is the extra parts pack in the OP still good or is there a better one around? I had a look on the Kerbal Wiki, and there are part packs available, so many in fact that I don't know which to choose...

(also preordered for $15, this thing is awesome)
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Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #968 on: September 11, 2011, 04:38:29 pm »

Quote from: changelog
Joystick Support

Finally

Also, for those who have Macs:

Quote from: changelog
A working Mac OSX version!

Is the extra parts pack in the OP still good or is there a better one around? I had a look on the Kerbal Wiki, and there are part packs available, so many in fact that I don't know which to choose...

Browse around The Repository
« Last Edit: September 11, 2011, 04:40:11 pm by OzyTheSage »
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McTraveller

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #969 on: September 11, 2011, 09:02:52 pm »

Finally

Also, for those who have Macs:

Quote from: changelog
A working Mac OSX version!

Wait, What!?!?  I had basically given up on this, because I couldn't justify continued use of my work computer for this.  My free time is now ruined... ruined I say!
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LoSboccacc

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #970 on: September 12, 2011, 05:11:54 am »

Is the extra parts pack in the OP still good or is there a better one around? I had a look on the Kerbal Wiki, and there are part packs available, so many in fact that I don't know which to choose...

(also preordered for $15, this thing is awesome)

those are the one I use, because they're more or less balanced with the standard parts. Beware that lots of addons equals to an extremely long loading time.

c7 flight pack:
http://kerbalspaceprogram.com/forum/index.php?topic=1172.0

wings, fuselage, landing gears and controllable ailerons. joystick recommended.

wobbly rockets
http://kerbalspaceprogram.com/forum/index.php?topic=79.0

engines, tanks, decouplers that cover those ugly engines and such, going up in size up to three meters diameter.

silisko industries pack
http://kerbalspaceprogram.com/forum/index.php?topic=1109.0

engines, specially boosters, in various size and with various adapters; struts, nosecones and some payload satellite to toy with.

capt slug assorted hardware
http://kerbalspaceprogram.com/forum/index.php?topic=2251.0
lot of stuff in different mini packs; don't miss the the payload fairing set

capt slug radial chute
http://kerbalspaceprogram.com/forum/index.php?topic=816.0

it's not in the assorted hardware thread; a radial chute that is very useful for slowing down spaceplanes.
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olemars

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #971 on: September 12, 2011, 05:47:26 am »

Wonderful, thank you! Just what I needed.
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Duuvian

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #972 on: September 12, 2011, 06:51:26 am »

This looks pretty cool, I might give it a try. I have an aviator joystick to boot. I suppose adding rocket-ship designer/pilot to one's resume couldn't hurt.
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LoSboccacc

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #973 on: September 12, 2011, 08:08:51 am »

there is this thread about spaceplane projects that (mostly) work

http://kerbalspaceprogram.com/forum/index.php?topic=2421.0

I'l leave it there as it's quite hard to balance a plane right at first. (also, burning fuel changes the center of mass adding complexity to something already quite hard to do)
Spoiler (click to show/hide)
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olemars

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #974 on: September 12, 2011, 11:14:22 am »

I'm tempted to mod in an ion/hall effect engine, but I suspect it's already been done considering how prolific the Kerbal community seems to be.
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