Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 61 62 [63] 64 65 ... 848

Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1508167 times)

onyhow

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #930 on: August 11, 2011, 03:57:52 am »

Although the problem I have is not because of the capsule rolling, it's the parachute not functioning properly, since it won't slow the capsule down until it hit some height, which some mountain is above of...
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #931 on: August 11, 2011, 04:23:28 am »

Yes, landing on a mountain is a bad idea, but mostly because of the slope. For whatever reason, you're more likely to blow up when landing on a slope, just rolling down a slope may be enough to get you to blow up.

Btw, did anyone try using capsule-mobiles yet? The gyros on those capsules seem to be good enough to let them roll along the ground easily.

I've done it, but steering is an issue.

a solid booster under the capsule isn't quite cylindrical enough to go in a straight line, but you can go rather well.
Logged

Supercharazad

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #932 on: August 11, 2011, 06:01:55 am »

I used the SASs as wheels :P
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #933 on: August 11, 2011, 06:19:40 am »

So what is a good altitude to reach? And can you get there by spamming liquid engines and wings?
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #934 on: August 11, 2011, 06:59:30 am »

Well it's possible to orbit anywhere above ~34.5km, so try for that, and yes to the engines, probably no to the wings.

Sordid

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #935 on: August 11, 2011, 07:16:29 am »

Although the problem I have is not because of the capsule rolling, it's the parachute not functioning properly, since it won't slow the capsule down until it hit some height, which some mountain is above of...

You can simply edit the part.cfg of the chute and increase that altitude, you know.
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #936 on: August 11, 2011, 01:18:48 pm »

Although the problem I have is not because of the capsule rolling, it's the parachute not functioning properly, since it won't slow the capsule down until it hit some height, which some mountain is above of...
Already fixed in 0.9, like I already said.

Kerbal Space Program 0.9 EXPERIMENTAL 6
http://www.mediafire.com/file/6b74seboyjrls3z/KSP_win_0_9_x6.zip
Quote
Bug Fixes on 0.9X6:
* Fixed a problem with the input settings screen on low resolutions
* Set minimum resolution to 800x600
* Fixed an oversight on our part that would prevent the fullscreen setting from being saved.
* Fixed some parts that were out of date on the distribution
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

onyhow

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #937 on: August 11, 2011, 11:45:04 pm »

Although the problem I have is not because of the capsule rolling, it's the parachute not functioning properly, since it won't slow the capsule down until it hit some height, which some mountain is above of...
Already fixed in 0.9, like I already said.
And I did say that it's not functioning for me when I'm playing 0.9...
Anyway, I'll try .9x6 to see if that's fixed or not...if I'm lucky enough to land on mountain again that is...
« Last Edit: August 11, 2011, 11:49:16 pm by onyhow »
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #938 on: August 11, 2011, 11:48:41 pm »

Although the problem I have is not because of the capsule rolling, it's the parachute not functioning properly, since it won't slow the capsule down until it hit some height, which some mountain is above of...
Already fixed in 0.9, like I already said.
And I did say that it's not functioning for me when I'm playing 0.9...
Bluh, bluh, I missed that.  In any case...
Make sure you've actually updated the parts, as that is controlled via a setting in the parachute CFG.
Obviously make sure that you're not using a custom parachute that isn't updated, or make sure you do the updating yourself.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

onyhow

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #939 on: August 11, 2011, 11:50:16 pm »

Oh thanks...but I'm only using official parts from .9x3...still will try to update though...
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #940 on: August 11, 2011, 11:53:24 pm »

Do you unlock extra parts or something? I hear people talking about parts I haven't seen and all I have are 1 liquid rocket, 1 solid rocket, 1 fuel, the pod with the built in SAS and no other pod, 2 types of wings, 2 types of detachers (is there any difference between the 2?) and the tri-thing. And the parachute.
Logged

onyhow

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #941 on: August 11, 2011, 11:55:35 pm »

Nah...I'm only use those basic parts you've listed...
The difference between 2 types of decoupler is one is detach from bottom and another one is on the side...
« Last Edit: August 11, 2011, 11:57:35 pm by onyhow »
Logged

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #942 on: August 11, 2011, 11:59:27 pm »

Do you unlock extra parts or something? I hear people talking about parts I haven't seen and all I have are 1 liquid rocket, 1 solid rocket, 1 fuel, the pod with the built in SAS and no other pod, 2 types of wings, 2 types of detachers (is there any difference between the 2?) and the tri-thing. And the parachute.
Modding, bro.
There's tons of custom parts on the official forums.
Just be wary that they're all for 0.8.5 so far, as far as I know, so they won't be fully supported in 0.9 (like the parachute ground raytracer...)

Decouplers: One is vertical, one is horizontal.  ???
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #943 on: August 12, 2011, 12:11:59 am »

You know, I want 45 degree decoupler...
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #944 on: August 12, 2011, 11:21:47 pm »

So put a few decouplers chained together, you get the same effect.

Also, 0.9.0 is out.
http://kerbalspaceprogram.com/download.php
Pages: 1 ... 61 62 [63] 64 65 ... 848