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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1499822 times)

Simmura McCrea

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #900 on: August 08, 2011, 04:38:35 pm »

I just hope they keep in a sandbox mode for pissing about. Because as much fun as making it to 100km out is, making ludicrous rockets that blow up all the time is still fun.
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Saint

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #901 on: August 09, 2011, 08:38:44 am »

I don't bother with orbit because it's an annoying concept to me still due to lack of instruments.
I'd rather spend time doing something amazingly stupid or difficult.
Upside down rocket reaching 300,000 m or greater
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #902 on: August 09, 2011, 11:10:26 am »

0.9 Experimental 3
http://www.mediafire.com/?t9pabg7dx92vamd
Changelog: This, I guess...  There isn't one that's properly official; this is the list of bugs from x2
Quote
* Struts could cause the game to crash if they didn't find their targets
* Alt+copying parts inside grouped icons would eventually lead to a crash
* Heavily modified staging sequences would sometimes fire out of order
« Last Edit: August 09, 2011, 11:13:24 am by Jay »
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onyhow

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #903 on: August 09, 2011, 12:11:49 pm »

What's the escape velocity of the Kerbal planet? Because it's feeling like my rocket is heading there...current heading is 1.6km/s at 45 degrees up...1200km altitude and counting...is gaining around 1km altitude / sec...and only just a very little fuel left...might not be enough for reentry burn...
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monk12

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #904 on: August 09, 2011, 12:21:46 pm »

What's the escape velocity of the Kerbal planet? Because it's feeling like my rocket is heading there...current heading is 1.6km/s at 45 degrees up...1200km altitude and counting...is gaining around 1km altitude / sec...and only just a very little fuel left...might not be enough for reentry burn...

Escape velocity depends on your height- after consulting this chart, at 1200 km, orbital velocity is 1400.40 m/s, and escape velocity is 1980.46 m/s. This chart does assume horizontal/vertical velocities, however- you almost certainly aren't at escape velocity, but you may be on a hell of an elliptical orbit. If you wait for your altitude to top out, you'll know your exact horizontal speed and be able to figure out whether you've made orbit.

Although if escape is what you're after, you can try to slingshot around the planet on your way back down.

Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #905 on: August 09, 2011, 01:19:48 pm »

Edit: Nevermind. >:(
« Last Edit: August 09, 2011, 10:29:16 pm by Sordid »
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Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #906 on: August 09, 2011, 02:53:00 pm »

Has anybody else gotten stuck slingshotting past the planet? My ship won't stop it keeps gaining altitude, and then (in orbit) lowering, just to go past the planet and repeat the proccess, I've let it run for the past two ours (while doing other stuff), but I finally just abandoned it.
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Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #907 on: August 09, 2011, 02:57:05 pm »

Has anybody else gotten stuck slingshotting past the planet? My ship won't stop it keeps gaining altitude, and then (in orbit) lowering, just to go past the planet and repeat the proccess, I've let it run for the past two ours (while doing other stuff), but I finally just abandoned it.

Sounds like a fairly stable elliptical orbit to me.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #908 on: August 09, 2011, 02:58:34 pm »

I ran out of fuel getting into it, and so they were stuck in it it forever.
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Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #909 on: August 09, 2011, 05:59:47 pm »

@Greatorder, what altitude are you trying to get into orbit?
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Saint

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #910 on: August 09, 2011, 08:15:32 pm »

Am I the only one that actually uses a slingshot orbit to launch into space instead of just going straight up with rockets?
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

BigD145

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #911 on: August 09, 2011, 08:40:51 pm »

Am I the only one that actually uses a slingshot orbit to launch into space instead of just going straight up with rockets?

What are you, a slanty-eyed elf?
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Stargrasper

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #912 on: August 09, 2011, 08:53:01 pm »

Because Jay didn't stop in to tell us yet...

KSP 0.9X4 is available.
http://www.mediafire.com/file/0qpyzjwel0v7p39/KSP_win_0_9_x4.zip
Quote
New on 0.9X4:
* Added an input mapping for the Precision Controls Toggle
* Tweaked the settings UI graphics a bit
* Changed attachment mode to the previous one, since the new one was causing stability problems in flight

Bug Fixes on X4:
* Fixed a problem with the symmetry that could cause the game to crash sometimes
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MasterFancyPants

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #913 on: August 09, 2011, 10:00:15 pm »

Is it possible to escape the planet? I got to 3000km and started falling again. I guess it does make since though, since your ship and Curth are the only two things that have mass in the Kerbalverse.  ::)
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Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

monk12

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #914 on: August 09, 2011, 10:22:02 pm »

Escape velocity is very much possible- the topic was covered exhaustively a few pages back.
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