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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1485218 times)

Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #885 on: August 07, 2011, 03:17:01 am »

Just got back to playing this, and this may be the closest I've been to orbit. Purely vanilla parts, too.
35200 meters, travelling 2362 m/s travelling 90 degrees (that's East) to avoid the poles making the instruments flip out. 18 minutes into the flight
I currently have one liquid fuel tank and engine I've been using to make corrections, and eventually to start re-entry.
Bill and Bob are constantly going from freaking out to being totally calm, and Jebediah knows what's really going on =)
Unfortunately I'm tired and want some sleep, so I'm going to re-enter sooner than I want, still have a little less than half a fuel tank, too.

---

Okay, mission results. 35 minutes total (I started re-entry at 30 minutes so it took 5 minutes total for that)

3,783,684 meters of ground traveled

I'm not sure if that's good or not. Perhaps with some mods (and more time) I'd be able to do better? At least now I know what to aim for when I want to do an orbit. (someone posted numbers up earlier but it's probably going to be a pain to find them)
« Last Edit: August 07, 2011, 03:18:36 am by OzyTheSage »
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #886 on: August 07, 2011, 03:25:13 am »

Just got back to playing this, and this may be the closest I've been to orbit. Purely vanilla parts, too.
35200 meters, travelling 2362 m/s travelling 90 degrees (that's East) to avoid the poles making the instruments flip out. 18 minutes into the flight
I currently have one liquid fuel tank and engine I've been using to make corrections, and eventually to start re-entry.
Bill and Bob are constantly going from freaking out to being totally calm, and Jebediah knows what's really going on =)
Unfortunately I'm tired and want some sleep, so I'm going to re-enter sooner than I want, still have a little less than half a fuel tank, too.

---

Okay, mission results. 35 minutes total (I started re-entry at 30 minutes so it took 5 minutes total for that)

3,783,684 meters of ground traveled

I'm not sure if that's good or not. Perhaps with some mods (and more time) I'd be able to do better? At least now I know what to aim for when I want to do an orbit. (someone posted numbers up earlier but it's probably going to be a pain to find them)
35km up and 2350 m/s of horizontal speed should be perfect for orbit.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #887 on: August 07, 2011, 04:37:08 pm »

Aaaand there go the Kerbal forums again.
« Last Edit: August 07, 2011, 04:49:03 pm by Sordid »
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Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #888 on: August 07, 2011, 06:22:58 pm »

My record for highest altitude is 433,209 meters, I could have kept going but decidedto turn around and bring my boys back home, I haven't been able to get into orbit yet.
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Fishbreath

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #889 on: August 07, 2011, 06:52:34 pm »

If you're at 433km, you're probably able to get into orbit, too.

Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #890 on: August 07, 2011, 08:08:20 pm »

I could have I just screwed it up. Got my first orbit, over a million meters of land distance covered. It was still a failure though, as I landed in a mountain 500 feet above sea level. Damn you parachute!
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Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #891 on: August 08, 2011, 01:16:00 am »

Getting into orbit?  Pah, that's monkey business.

Breaking the game is where it's at --
http://www.youtube.com/watch?v=BEd28puWenE
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cerapa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #892 on: August 08, 2011, 11:34:29 am »

Why did I not try this game out sooner?

My first attempt at my own design resulted in the shuttle instantly flying exactly into the launch tower thingy.

Then I tested out a liquid fuel rocket, flew straight into space. Added another fuel tank and 3 boosters for takeoff. After that I tested it out, saved and made a new ship with the same things, except having two stages of 3 boosters. Afterwards I flew up with it, absolutely no problems, with the exception of one.
I had forgotten to put a decoupler between the command pod and the liquid fuel engine.
This meant that the engine and parachute activated at the same time, making the shuttle spin out of control. I stabilized the ship and landed facing straight up, the engine exploded when I hit the ground, but the astronauts lived to see another day.

Gonna try going into orbit with the design later, with a decoupler added obviously.
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Supercharazad

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #893 on: August 08, 2011, 11:56:53 am »

None of my designs have parachutes on the command module.
I like my powered landings :D
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Jay

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #894 on: August 08, 2011, 01:25:49 pm »

So, this time, I tried something significantly larger than my other designs.
Spoiler (click to show/hide)
This thing takes off like a snail, but it gets up...  eventually.
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Fishbreath

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #895 on: August 08, 2011, 01:54:30 pm »

Ha. You should see my biggest design. The first two stages are 16 SRBs each. :P

Peewee

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #896 on: August 08, 2011, 03:17:21 pm »

http://www.mediafire.com/file/rd1l1a1stedl87q/KSP_win_0_9_x2.zip
New experimental release out, dunno what's changed since x1.

Sean Mirrsen

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #897 on: August 08, 2011, 03:26:19 pm »

http://www.mediafire.com/file/rd1l1a1stedl87q/KSP_win_0_9_x2.zip
New experimental release out, dunno what's changed since x1.
Quote from: 0.9 Experimental Release 2 Discussion Thread
Known Bugs on 0.9X1:

* some icons not being grouped correctly according to part state

* loading sometimes crash
- removed struts would not clear their references from the parent part, causing null references in the craft file.
- Fixed

* Game hangs for a few seconds if selecting/placing a large number of parts at once.
- A method was being called much more insistently than it needed to be.

* staging sometimes resets itself
- Improved staging code for more persistent staging.

* Undo/Redo may cause struts to lose targets
- Improved strut code for more stable targets.

* symmetry bug causes game to crash sometimes (from 0.8.5)

* SAS can cause pod to wobble if activated with nothing more than the pod
- Pod parameters were poorly tuned.
- Fixed

* Debug console key not consistent with different keyboard layouts
- Changed console key (yet again) to Alt+F2.
- Console is working again.
- Fixed.
So, quite a bit of bugfixing. Also, added click->part offsets in VAB, so that parts don't jump around when you select them.
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Mephansteras

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #898 on: August 08, 2011, 04:15:57 pm »

Finally tried this out. Fun game! Although I think it'll be a bit more fun once it gets further along in development.

Haven't quite gotten into a stable orbit yet, but I've made some rockets that should be able to handle it. I just need to get better at actually controlling them...
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Urist Mcinternetuser

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #899 on: August 08, 2011, 04:36:56 pm »

I can't wait until you'll have to hire crew and do research, and have the option to do missions. I hope they go through with that stuff.
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