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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1499971 times)

Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #675 on: July 17, 2011, 02:17:44 am »

Yes, I was unaware that the connection problem was the engine itself.  HarvesteR better fix that if he ever expects people to use large pieces then, because that imposes a pretty serious limitation on element sizes.
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #676 on: July 17, 2011, 02:21:56 am »

I imagine a system where it has multiple connector points would work, and make sense. But the engine doesn't work in a way that makes that possible.
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #677 on: July 17, 2011, 02:27:17 am »


Whoever made those parts really needs to fix up the connectors.
It's too bad that the connection fragility you're complaining about is currently hard-coded, then.

I guess hes referring to the devs then. Obv.
"Whoever made those parts" does not refer to the devs when he's specifically talking about third-party parts, obviously.

Whoever made those parts.
???
Devs made those parts.
???
Ergo, hes referring to the devs. Obviously.
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Sean Mirrsen

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #678 on: July 17, 2011, 02:41:35 am »

Those parts are third-party mods, so not made by the devs. All the parts devs made are normal-sized.
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #679 on: July 17, 2011, 02:45:38 am »

Don't feed the trolls.
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sluissa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #680 on: July 17, 2011, 08:32:15 am »

Yeah, I've had connection problems like those as well. One of my designs simply left a liquid fuel engine sitting on the pad. Wasn't anything I found I could do to prevent it, so I just had to scrap the design.
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Charmander

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #681 on: July 17, 2011, 08:33:16 am »

I managed to get an orbit even more eccentric than my last one, between 38km and 870km. More fuel left, and I managed to land safely with the entirety of the main rocket body intact, only a few kilometers downrange of the launchpad. Two full orbits, too.

And from what I can gather most of the part problems are down to not being properly registered in a stage. It's fixable, but it can get messy quickly.
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Dutchling

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #682 on: July 17, 2011, 10:13:33 am »

Is there any reason why liquid fuel engines blow up other stuff and solid fuel engines don't?
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kilakan

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #683 on: July 17, 2011, 10:16:35 am »

Is there any reason why liquid fuel engines blow up other stuff and solid fuel engines don't?
I've found that solid ones do but you have to strap like three together and have them all hit the same part at the same time, so presumably it's a heat/thrust type issue.  I know for sure that liquid thrusters produce a heck of alot more heat.
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #684 on: July 17, 2011, 11:19:17 am »

A solid fuel engine's explosive potential decreases as it runs out of fuel, but liquid fuel engines remain constant.
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Supercharazad

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #685 on: July 17, 2011, 04:51:59 pm »

Discovery: One SAS and a metre nosecone from the sunday punch pack negates the overheat effect of a large SRB from the Sunday Punch pack.


In other words, give each large solid fuel an SAS and a nosecone, and you can have 100 of them together, they still won't overheat enough to explode
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Aqizzar

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #686 on: July 17, 2011, 06:36:13 pm »

HTML Kerbal orbital calculator.  Pretty handy - if you want a circular orbit, just type in equal distances.

Experimental build of 0.8.5 X2 is out, seems pretty stable so far, and HarvesteR thinks he fixed a performance bug for rockets with large numbers of fuel tanks.
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Saint

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #687 on: July 17, 2011, 06:39:39 pm »

I love experimental builds because they generaly work incredably well.
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Fikes

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #688 on: July 17, 2011, 06:46:47 pm »

I had the best orbit going, it was only about 20km between low and high and I had a tank and a half of fuel left. I thought I was  getting real close to KSC so I did my de-orbit burn... and ended up on the wrong side of the ocean. I had so much fuel left over that I tried to land up right, but pulled a mars mission and the rockets cut too early. I was able to de-couple and land safely nontheless.

alway

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #689 on: July 17, 2011, 08:03:13 pm »

Heh, I built a 2 stage srb only rocket which can be successfully set into orbit, but only the 10% of the time it doesn't have a resonating failure or hit itself or simply explode randomly on the way up. Though it isn't a very good orbit, nor is there any maneuvering fuel left, as it is all srb.

The fun rockets are the ones which start with an epic failure of a design and are tweaked until just under the 100% failure rate. :D

Sounds Russian.
No, it is the American way.
http://en.wikipedia.org/wiki/Vanguard_TV3
http://en.wikipedia.org/wiki/Vanguard_rocket
Quote
At its launch attempt on December 6, 1957 at Cape Canaveral, the booster ignited and began to rise; but about two seconds after liftoff, after rising about four feet (1.2 m), the rocket lost thrust and began to fall back to the launch pad. As it settled the fuel tanks ruptured and exploded, destroying the rocket and severely damaging the launch pad.

Only 3 of 11 launches were successful. :)
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