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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1485575 times)

Rose

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #480 on: July 14, 2011, 11:22:07 am »



Still going.
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kilakan

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #481 on: July 14, 2011, 11:24:03 am »

how!?!?
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Nom nom nom

Rose

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #482 on: July 14, 2011, 11:35:58 am »

with a kickass ship.


Spoiler: Orbit Achieved. (click to show/hide)
« Last Edit: July 14, 2011, 11:51:57 am by Japa »
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Ozyton

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #483 on: July 14, 2011, 12:00:35 pm »

Speaking of that, it would be nice if you could manually add stages to rockets.

Rose

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chaoticag

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #485 on: July 14, 2011, 12:03:07 pm »

Speaking of that, it would be nice if you could manually add stages to rockets.
Possible, I think. The tutorial mentioned something like that.
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Rose

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #486 on: July 14, 2011, 12:04:58 pm »

you can manually assign which rocket is part of which stage, but I don't think you can add new stages yourself.
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chaoticag

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #487 on: July 14, 2011, 12:07:02 pm »

If you added a couple of dummy decouplers though, it ought to be possible to "make" stages with a bit of creativity. In theory, anyway.
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Xinvoker

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #488 on: July 14, 2011, 12:29:34 pm »

If you added a couple of dummy decouplers though, it ought to be possible to "make" stages with a bit of creativity. In theory, anyway.

If you add a decoupler, drag an old part to the new stage, then delete the decoupler, the new stage remains. cheers.
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Fikes

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #489 on: July 14, 2011, 12:38:47 pm »

I never manage to get orbit, just keep going and going. Maybe I go too fast? I need to re-take the tutorial because I completely forgot what the little markers on the compass mean.

Game is a lot of fun. Looking forward to more content.

TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #490 on: July 14, 2011, 12:49:58 pm »

Green markers show the direction you're going. The one with nothing inside is the direction you're traveling, the one with the X-thing is the opposite. The markers allow for you to make prograde and retrograde burns to either increase or decrease your orbit.
The purple markers show you where the launch center is, and aren't all that useful unless you use it to calculate how many orbits you make or like to land as close to the space center as possible when you deorbit.
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Nothing important here, move along.

Rose

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #491 on: July 14, 2011, 12:54:28 pm »

basically, in order to orbit, you can't just go straight up, you need to fly horisontally.

also, here's my first ship to reach orbit with:

Spoiler (click to show/hide)
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rutsber

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #492 on: July 14, 2011, 12:56:14 pm »

Spoiler (click to show/hide)
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DrPoo

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #493 on: July 14, 2011, 01:00:13 pm »

Anyone else having problems with radial decouplers?
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #494 on: July 14, 2011, 01:04:16 pm »

Define problems? If you mean them bending and breaking, I don't think that's getting "fixed" any time soon. :P
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