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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1499960 times)

TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #450 on: July 13, 2011, 09:20:33 pm »

I always start my constructions with one as the first item after the radial decoupler I start with on my rocket. It has never failed to keep my crew safe unless the rest of the rocket is inherently unstable. Even then, though, it's kept my command module the half-inch away from the exploding rocket to increase survival odds by at least 10%. Unlike most people, I try to keep my boys alive. Sometimes.
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #451 on: July 13, 2011, 09:44:00 pm »

That feel when you have an orbit with a periapsis of 36km and no fuel.
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TheBronzePickle

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #452 on: July 13, 2011, 09:57:48 pm »

That's nothing compared to having no orbit, no fuel, and realizing you forgot to add a parachute. : ( Happened my first real attempt at orbiting.
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Reasonableman

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #453 on: July 13, 2011, 11:00:52 pm »

Aww durn. Bay 12 is always ahead of the curve. I was so excited to be bringing this new, fun game to you guys.

Jeez are you ever better at it than I am.
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Deadmeat1471

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #454 on: July 13, 2011, 11:28:17 pm »

Aww durn. Bay 12 is always ahead of the curve. I was so excited to be bringing this new, fun game to you guys.

Jeez are you ever better at it than I am.

When I saw this on bay12, I nearly died. Rockets :D
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Xinvoker

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #455 on: July 13, 2011, 11:29:13 pm »

0.8.4 has been released, it's just bugfixes though (as was 0.8.3 in case you missed it.). Their site seems down for me so I'm posting the mediafire link
http://www.mediafire.com/?9dz3sdjwd288w23
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rutsber

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #456 on: July 13, 2011, 11:33:17 pm »

I think there is a bug in 0.8.3 where once you get past 10000km you don't slow down. That might have been intended. Someone might want to check but there might be a problem with balance too. Right now I'm at nearly 20000 km traveling at 18341.6 m/s. I was at 36000 something km before but I changed to one screen to watch a movie and it froze.  :'(
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alway

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #457 on: July 14, 2011, 01:19:04 am »

Testing with escape rockets shows kerbals can survive forces in excess of 100g. They may yet be capable of interstellar space travel.  :P
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #458 on: July 14, 2011, 01:52:26 am »

I think there is a bug in 0.8.3 where once you get past 10000km you don't slow down. That might have been intended. Someone might want to check but there might be a problem with balance too. Right now I'm at nearly 20000 km traveling at 18341.6 m/s. I was at 36000 something km before but I changed to one screen to watch a movie and it froze.  :'(
That sounds intentional to me. There has to be some point at which you escape the kearth's gravity.
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #459 on: July 14, 2011, 01:55:10 am »

I dunno. Considering that there's need to orbit above that altitude...

But anyway, are you sure you weren't just being confused by being out of air resistance? Last I checked, while gravity has little effect at that altitude, it's still there.
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DrPoo

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #460 on: July 14, 2011, 03:19:24 am »

I figured out artificial gravity, pretty useful on thoose very high orbits/escapes. Put your ship in a vertical(relative to the ship) roation as in - / | \ - / | no as in - - - -, use SAS's to drecrease the G force to something comfortable within the green marking.
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RF

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #461 on: July 14, 2011, 03:24:07 am »

I think there is a bug in 0.8.3 where once you get past 10000km you don't slow down. That might have been intended. Someone might want to check but there might be a problem with balance too. Right now I'm at nearly 20000 km traveling at 18341.6 m/s. I was at 36000 something km before but I changed to one screen to watch a movie and it froze.  :'(
That sounds intentional to me. There has to be some point at which you escape the kearth's gravity.

There's no such thing as escaping gravity (at least not in a system with only one bodily object). Gravity's pretty much the only force with no upper limit on it's distance.
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #462 on: July 14, 2011, 03:36:39 am »

I think there is a bug in 0.8.3 where once you get past 10000km you don't slow down. That might have been intended. Someone might want to check but there might be a problem with balance too. Right now I'm at nearly 20000 km traveling at 18341.6 m/s. I was at 36000 something km before but I changed to one screen to watch a movie and it froze.  :'(
That sounds intentional to me. There has to be some point at which you escape the kearth's gravity.

There's no such thing as escaping gravity (at least not in a system with only one bodily object). Gravity's pretty much the only force with no upper limit on it's distance.
Yeah, but that's only because there's only one celestial body currently coded into the game. Seems like an abstraction to me.
I figured out artificial gravity, pretty useful on thoose very high orbits/escapes. Put your ship in a vertical(relative to the ship) roation as in - / | \ - / | no as in - - - -, use SAS's to drecrease the G force to something comfortable within the green marking.
Personally I find that the way to create the most gforce is to stabilize the rocket, and then spin horizontally with SAS off. Managed to get some 70 g's before it became apparent that kerbals are immune to gforce.
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Dsarker

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #463 on: July 14, 2011, 03:45:28 am »

You're forgetting magnetism, RF. Gravity is pretty much the weakest force in existence.
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RF

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #464 on: July 14, 2011, 04:04:32 am »

You're forgetting magnetism, RF. Gravity is pretty much the weakest force in existence.

Weakest, sure, but doesn't magnetism have a limitting distance on how far it can act? Gravity does not.
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