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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505344 times)

BloodBeard

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #240 on: July 12, 2011, 01:36:48 pm »

I can picture trying to dock with a space station with the available thrusters atm...

Jeb: Alright, we're lined up with the docking port at ten meters, engaging thrusters...

*screams into the space station and explodes*

I'm really interested how the developers plan to pull off that level of precision control. Anyone who has tried docking in orbiter knows what a bitch it can be, let alone the rendezvous... ugh. My rendezvous are so horribly inefficient.

Vattic

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #241 on: July 12, 2011, 01:41:08 pm »

I've been messing around with this since last weekend. I'm glad to see the topic has grown and that their forums are back online. Hoping I get into orbit next weekend.
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mikefictiti0us

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #242 on: July 12, 2011, 02:00:35 pm »

Indeed, great find. That part pack that is linked in the first post is old though, an updated version with a couple of new pieces can be found here. (KSP_parts_v_1_03.zip)

now, how do I get off the flight simulator and go back to the designing?

Hit escape, End Flight, Vehicle Assembly Building.
« Last Edit: July 12, 2011, 02:02:35 pm by mikefictiti0us »
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Tarran

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #243 on: July 12, 2011, 02:03:01 pm »

Alright, so, my latest design is a partial failure. It tilted over waaaaaaaaaaaaaaaay too early and started flipping. However, I managed to get it to 24000m through careful boosting.

However, I soon lost my main engines. I don't know why, maybe I just ran out. Regardless, I decided to get the hell out and used one of those custom parts. the one that lets you boost away. All of my crew made it back safely.

Is it me or is Jebediah almost always excited even when everyone else is going "OH MY GOD WE'RE GOING TO DIE!"?
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #244 on: July 12, 2011, 02:04:15 pm »

It would be really really nice if there was an undo button.

Ctrl+z, ctrl+y.
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Sordid

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #245 on: July 12, 2011, 02:06:53 pm »

Made it to 170,000m this time.

Was slightly disappointed when my ship still fell back. [Not that I would've had enough fuel to save them otherwise.]

Is there no way to get entirely out of orbit currently, or did I just not go far enough?

It is possible to go into orbit and/or blast off into deep space, you just didn't go high and/or fast enough.
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Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #246 on: July 12, 2011, 02:18:43 pm »

One design I made, if decoupled with proper timing, becomes a multi-warhead missile. It's pretty fun watching them fly off into the horizon.
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LordSlowpoke

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #247 on: July 12, 2011, 02:36:43 pm »

Doombox mkXIV was my first rocket that actually reached space.

It did so by reaching 7000m/s within the first 100 thousand meters, then the engines exploded due to overheat I couldn't stop even after turning them off completely, yet the command module somehow survived and now it's just floating. This game is great.
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mikefictiti0us

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #248 on: July 12, 2011, 02:40:56 pm »

One design I made, if decoupled with proper timing, becomes a multi-warhead missile. It's pretty fun watching them fly off into the horizon.

Hah, I actually just made something similar. Totally unintentional as well. The large rockets overheat on my design, so I decouple them while they've got about a quarter of their fuel left. Cue them flying around like missiles. Actually might try and see if I can collide with one of them.

Spoiler (click to show/hide)
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mattie2009

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #249 on: July 12, 2011, 02:43:05 pm »

I got to 200k on a two-stage rocket. Stage 1 was the Ubercharge: Basically a massive tank with the mega-engine. That breaks at around 50k. The second stage is a one-tank liquid that gets blasted up to 100k before fuel starts becoming a concern. Those megatanks are surprisingly explosive, even when they're empty.
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Sensei

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #250 on: July 12, 2011, 03:09:55 pm »

Man, some of those goon parts look REALLY useful- I'm still using default. I can't side-mount anything without having the ship bend too damn much. I just got past 200k on a 3-stager (two stages involving three solid-boosters, and a third single fuel booster with two tanks). I'm out of fuel and just seeing how high I can go...
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Ultimuh

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #251 on: July 12, 2011, 03:25:27 pm »

Got ALMOST to 100000m.. Then the pod started descending.  :(
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Aklyon

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #252 on: July 12, 2011, 03:26:13 pm »

Do we have a list of extra parts packs?
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Akura

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #253 on: July 12, 2011, 03:36:23 pm »


Do we have a list of extra parts packs?
I would like a list of this too. Maybe one big compilation pack?
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Tarran

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #254 on: July 12, 2011, 04:23:20 pm »

Here's the list I can find. Note that sometimes they have stuff other packs have too.

First page link: http://www.speedyshare.com/files/29364470/EXTRA_EXTRA_PUT_IN_PARTS.rar or http://www.mediafire.com/?f36kytio353rfmo
Jay's post in page 12: http://mod.gib.me/kerbal/mods/

And... I believe that's it after going through the goon page. Which has all sorts of crazy crap on it.

Like, did you know more command modules=more turning speed?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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