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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1504659 times)

Light forger

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #105 on: July 11, 2011, 02:01:37 pm »

The fact that I can't launch AT ALL is my main issue.
Edit: sigh no I hit the launch button and it does nothing.
« Last Edit: July 11, 2011, 02:07:19 pm by Light forger »
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mattie2009

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #106 on: July 11, 2011, 02:04:19 pm »

Use less weight then.
Also, hold down shift until the yellow OVR THR light comes on.
It makes you go faster more quickly.
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Tilla

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #107 on: July 11, 2011, 02:06:48 pm »

The show was a bit of a controversy but this theme always comes to my mind when I'm playing with this for some reason

http://www.youtube.com/watch?v=DmB5SpgWIEA
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Svampapa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #108 on: July 11, 2011, 02:20:57 pm »

OT: I really liked Enterprise until they got messed up with all the temporal madness. Never really cared much for the other Star Trek series, so I guess that says something. :)

On topic, this is an awesomely awesome game.
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #109 on: July 11, 2011, 02:35:41 pm »

The fact that I can't launch AT ALL is my main issue.
Edit: sigh no I hit the launch button and it does nothing.
Those liquid fuel tanks way a ton. Take them off.
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andrea

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #110 on: July 11, 2011, 02:39:02 pm »

Finally managed to launch something into space...
but now how do I go back? 2100 Km and still climbing. I only wanted to orbit below 100 km!!!

I guess I should have saved some fuel to eventually come back.

Pillow_Killer

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #111 on: July 11, 2011, 02:39:53 pm »

Spoiler (click to show/hide)
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andrea

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #112 on: July 11, 2011, 02:43:16 pm »

7300? wow, that is fast. even if I doubled the number of boosters in my rocket I wouldn't go that fast...
could you post the rocket on the launchpad?

sluissa

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #113 on: July 11, 2011, 03:38:41 pm »

Finally managed to launch something into space...
but now how do I go back? 2100 Km and still climbing. I only wanted to orbit below 100 km!!!

I guess I should have saved some fuel to eventually come back.

I'm not sure, but I don't think leaving the planet's gravity well is simulated in this yet, so you will, eventually come down. I'm not going to try to give you a time frame on that though, it could be hours, or days, depending upon how fast you're still going at that height.

As someone said before, a low orbit requires roughly 2200 m/s of horizontal velocity. So, once you're sure you'll be high enough to get out of the atmosphere (very hard to judge), start pitching nose towards the horizon to give yourself plenty of horizontal velocity. Don't burn all your fuel that way though. Once you get to about 2200, you should cut thrust. At this point, your velocity should be slowly decreasing. This is because you're still ascending slightly. Once your vertical speed reaches zero, your velocity should start increasing again. At this point, point your nose in the direction of movement, or slightly above it, and give yourself some more thrust. It doesn't take a whole lot, but this will ensure that your periapsis (the lowest point of your orbit) is clear of the atmosphere. It's very hard to judge this last burn, just based on the info given to you. However, I'd suggest leaving at LEAST 1/4 to 1/2 of a liquid fuel tank for deorbiting if you're planning on trying to get back.

I've managed this once, with a design that's slightly odd and unreliable. It required a layer of solid boosters on the bottom, which fired, but didn't lift the rocket from the pad. I'd seperate those, and then ignite the liquid rockets, which would cause the lower solid ones to explode, occasionally taking one of the liquid ones with them, but usually just giving the whole thing enough of a bump off the pad to lift off.
« Last Edit: July 11, 2011, 03:40:20 pm by sluissa »
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Cheese

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #114 on: July 11, 2011, 04:01:56 pm »

I love this game, but it keeps destroying every flicker of innovation I have with those damn solid fuel boosters. Liquid fuel is much more stable, but won't go on the radial decouplers.
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Ultimuh

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #115 on: July 11, 2011, 04:36:38 pm »

Currently using Sunday Punch's parts pack.



I had a decent launch, thinking nothing can go wrong when the whole things suddenly started to tilt at around 500-700m.
"No problem I just let go of the bottom part..
..crap.. the thing starts spinning uncontrollably, I'll just let go of the next part..
..Problem solved, I have stabilized.. wait.. It starts going in the wrong direction!"

Then I let go of the final part to save the crew and let out the parachute, the crew seemed to be quite relieved..



..Then the last piece suddenly tore off the parachute from the capsule, cue immediate horror on their faces.
« Last Edit: July 11, 2011, 05:06:51 pm by Ultimuh »
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Kanil

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #116 on: July 11, 2011, 04:42:39 pm »

Been working on my favorite spaceship a bit, I'm quite pleased with it.

Wasn't sure what to call it, but I quickly had a name after the first launch. The Maniacal Laughter 5000.
Spoiler (click to show/hide)

It pretty much goes as you might expect, forward and up at about a 45 degree angle.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Sirian

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #117 on: July 11, 2011, 04:53:06 pm »

At some point i was trying to make fireworks/missile launchers with solid fuel rockets, it was kind of fun but a bit difficult. I still havent managed to land a "missile" on the hangar but i'll probably try again later :p

This kind of project is a bit harder than expected because you need to outsmart the way rocket stages are created and it can lead to some weird bugs.
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Rakonas

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #118 on: July 11, 2011, 04:55:44 pm »



..Then the last piece suddenly tore off the parachute from the capsule, cue immediate horror on their faces.
I had this happen 10 minutes ago, and the capsule still landed safely. Glorious Kerbal Heroes.
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breadbocks

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Re: Kerbal Space Program: now hiring more optimistic astronauts
« Reply #119 on: July 11, 2011, 05:05:26 pm »

How do you get those things turned? I'd love to know how.
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