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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505750 times)

PTTG??

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I didn't really mind the hype-building, but someone posted something which makes some sense- by limiting who may film prerelease videos, Squad hurts lesser-known youtubers because by the time they can access the patch, there's little need to see the clip, so regardless of their skill, they won't have an audience. It's certainly not the crime of the century, but it is a little unfair.

In a perfect world, of course, this wouldn't be a problem because every game project would be open source and all game developers would get bottomless government pensions. Restricted by reality, I wouldn't mind if squad kept releases under wraps a little longer and maybe focused on having a strict timeline of giving out prereleases no more than a week before the update hits. Internal teasers are fine, of course.

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Glloyd

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Restricted by reality, I wouldn't mind if squad kept releases under wraps a little longer and maybe focused on having a strict timeline of giving out prereleases no more than a week before the update hits. Internal teasers are fine, of course.

It's normally like that, but the fact that this is a partnership with NASA means that it is taking more time than normal.

GreatWyrmGold

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Doing Cupcake style of SSTO's horribly but successfully: https://www.youtube.com/watch?v=bsCHxKLxB_Q
I'm not sure what he's doing.

In other news, my latest attempt to hack a plot-related spacecraft to Minmus caused me to crash into the Mun whilst watching me blow past the encounter on the Map screen. Whoops. Also, wow.
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BigD145

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Doing Cupcake style of SSTO's horribly but successfully: https://www.youtube.com/watch?v=bsCHxKLxB_Q
I'm not sure what he's doing.

Lots of part clipping. The early parts are all experiments to get something that works. What he ends up with is a Kerbin > Minmus > Kerbin craft with one stage.
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MarcAFK

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Screwing around with rovers for the first time, much fun.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

nogoodnames

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I decided to build a starship. I think it turned out pretty well. Now I need to figure out how to bleed off 12 km/s in a reasonable amount of time in order to get into orbit around Jool.

Spoiler (click to show/hide)
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Twi

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I decided to build a starship. I think it turned out pretty well. Now I need to figure out how to bleed off 12 km/s in a reasonable amount of time in order to get into orbit around Jool.

Use multiple warps. By jumping from a high orbit to a low one, you reduce your orbital velocity.

Also, try to get into the same orbital velocity as Jool before going there. That makes it much easier. :P
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TheDarkStar

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I decided to build a starship. I think it turned out pretty well. Now I need to figure out how to bleed off 12 km/s in a reasonable amount of time in order to get into orbit around Jool.

Use multiple warps. By jumping from a high orbit to a low one, you reduce your orbital velocity.

Also, try to get into the same orbital velocity as Jool before going there. That makes it much easier. :P

You could also aerobrake.
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BigD145

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I decided to build a starship. I think it turned out pretty well. Now I need to figure out how to bleed off 12 km/s in a reasonable amount of time in order to get into orbit around Jool.

Here you go:
Spoiler (click to show/hide)
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nogoodnames

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Use multiple warps. By jumping from a high orbit to a low one, you reduce your orbital velocity.

Also, try to get into the same orbital velocity as Jool before going there. That makes it much easier. :P
That was the first thing I tried, and it only succeeded in increasing my velocity when I went back to a high orbit. And what's the point of having a warp drive if I have to wait to use it? May as well just take the long way at that point.

Quote
You could also aerobrake.
Not an option. I'm using deadly reentry, and at those speeds I can barely skim the atmosphere before things start burning up. There are some lazor missiles on board which are the first to go, taking the rest of the ship with them.

Quote
Here you go:
Spoiler (click to show/hide)
Interesting, I'm not sure I completely understand what's going on, but I'll try it on a future mission.

Fortunately, the ship has a quantum vacuum plasma thruster, which I think means it can keep producing thrust as long as there's power. Unfortunately, even at maximum power the thrust is barely enough to move the ship, so it may take several hours to accomplish anything.
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GreatWyrmGold

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And what's the point of having a warp drive if I have to wait to use it? May as well just take the long way at that point.
There's a reason Scott Manley called it non-OP.
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BigD145

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Quote
Here you go:
Spoiler (click to show/hide)
Interesting, I'm not sure I completely understand what's going on, but I'll try it on a future mission.

Fortunately, the ship has a quantum vacuum plasma thruster, which I think means it can keep producing thrust as long as there's power. Unfortunately, even at maximum power the thrust is barely enough to move the ship, so it may take several hours to accomplish anything.

Basically you need to match the direction and speed of your target before entering its SOI. Given time within Kerbol's influence you can match the speed of your target. If you warped in just right you should also be going in the same relative direction as your target body, so you can just zip over there. If you're going for the inner planets you'll be diving into the sun because you were traveling at Kerbin's speed which is too slow when you're closer to the sun. If you go to the outer planets you'll be going too fast so you'll be on a trajectory leaving the sun's SOI. That's just how the Alcubierre works. It preserves your velocity and trajectory in space. When you're out of warp then bodies can act on you.
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miauw62

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I think you mean leaving the planet's SOI. I don't think you can escape the sun's SOI.
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BigD145

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As far as the trajectory lines go you are leaving the sun's SOI. You've pretty much hit the limit of the known universe.
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MagmaMcFry

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I think you mean leaving the planet's SOI. I don't think you can escape the sun's SOI.
Technically you'd still be in the sun's modeled SOI, but your orbit would be an escape orbit.
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