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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505810 times)

IronTomato

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Get those fukken MK2 cockpits, GWG.
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My Name is Immaterial

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Have you considered taking off straight up or at an angle, so there's none of that sketchy landing gear nonsense.

IronTomato

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Er, I just noticed you had no landin' gears, son.

I definitely support turning it into a VTOL. Being an avid builder of the things, I can say with experience that it's not too hard to do.

Unfortunately, I have no time for instructions, so figger it out. :P
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MarcAFK

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Make it STOL, pop some seperatrons on that so it can quickly hop upwards and avoid scraping on those girders.
Or use something more durable as landing gear, try attachment hardpoints, notice they have a durability of 9999.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

GreatWyrmGold

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My hovercraft isn't too good either. Rather, it's too good at flying, and not good enough at landing.



The next one was more careful but still landed hard while I tried to calibrate the hovering throttle. This lead to the engines getting knocked off?

Treating it as a VTOL vehicle and not a hovercraft worked better. So did planned landings.



Get those fukken MK2 cockpits, GWG.
Suggestion...recorded.

Make it STOL, pop some seperatrons on that so it can quickly hop upwards and avoid scraping on those girders.
Or use something more durable as landing gear, try attachment hardpoints, notice they have a durability of 9999.
I don't have those either.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

MarcAFK

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I should probably stop development of the "Multijet 1.0" after a string of flight failures.
Spoiler (click to show/hide)
It probably wasn't such a good idea to put so much crap onto it.
Spoiler (click to show/hide)
It likes veering to the left on the runway, also it wants to roll counterclockwise on takeoff
Spoiler (click to show/hide)
Here we attempt to land on the island runway
Spoiler (click to show/hide)
Couldn't pull up in time, couldn't see how high was the hill the runway  is on. Radar would be a good idea?
Spoiler (click to show/hide)
Lost it, ditched into the ocean
Spoiler (click to show/hide)
Another failed attempt.
Spoiler (click to show/hide)
Trying for the real runway, that dirt one is scary anyway
Spoiler (click to show/hide)
Not quite straight approach.
Spoiler (click to show/hide)
Almost made it, actually hit the ground far too hard and disintegrated right at the end.
Spoiler (click to show/hide)
The decoupler and parachute certainly came in handy
Spoiler (click to show/hide)
Rip Brave kerbals
« Last Edit: March 26, 2014, 02:51:02 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

GreatWyrmGold

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I'd again like to ask how you move ships from save to save without breaking the game. Copy-pasting the ship description doesn't work; I can't load the save when I do that. Possibly relevant: The ship in the original has parts not yet available in the pasted place, and perhaps from parts of the tech tree the pasted place doesn't have access to.
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Erils

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I'd again like to ask how you move ships from save to save without breaking the game. Copy-pasting the ship description doesn't work; I can't load the save when I do that. Possibly relevant: The ship in the original has parts not yet available in the pasted place, and perhaps from parts of the tech tree the pasted place doesn't have access to.
I don't have experience with this but that seems like the reason why.
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GreatWyrmGold

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Well...that kinda negates the reason I wanted to transfer spacecraft from one to the other.

On this save-file-editing note, is it possible to give kerbonauts not named Jebediah, Bill, or Bob orange spacesuits, or are those suits hardcoded to be given only to those three?
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BigD145

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The orange suits have a different name. It doesn't matter because all kerbonauts are immortal. They'll show up again eventually.
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PTTG??

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I like to disable that, because it's more interesting when a ship explodes.
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A thousand million pool balls made from precious metals, covered in beef stock.

GreatWyrmGold

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The orange suits have a different name. It doesn't matter because all kerbonauts are immortal. They'll show up again eventually.
What do you mean, "different name"?
I don't care, I just want to give the kerbonaut an orange space suit as a reward for an impressive flight.
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BigD145

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I'm fairly sure all kerbonauts are in your persistence file. The type of suit they wear has a name.
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IronTomato

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Er whoops, sorry GWG. I meant fuselages, not cockpits. Derp.

To reiterate: Get those fukken MK2 fuselages, GWG.
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BigD145

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Doing Cupcake style of SSTO's horribly but successfully: https://www.youtube.com/watch?v=bsCHxKLxB_Q
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