alt F12 and turn no clipping on. It's the last toggle in the list.
Isn't that kinda cheaty?
Also, what problem does that solve?
Back to jets. I design a "snub jet" that has the same exploding (a couple control surfaces hit the hangar) and not-turning issues as older jets. Two perpendicular reaction wheels should solve the latter issue, and not crashing will need to solve the first. Of course, they also make it even less likely that we'll be able to lift off without driving off the end of the runway, but eh.
It should probably go wothout saying that my attempts to lift off by leaning backwards lead to lots of shrapnel in the crowd (why do they keep coming to the KASA base? We aren't inviting them). Trying to launch without touching the controls works, until I confuse the "up" and "down" controls. Most of the shrapnel lands in the ocean this time. Fish fry tomorrow. Be sure to pick out the metal bits, those are just garnishes.
Trying to launch again, but using the real up button works well until I go upside-down and crash. Jebediah survived this one, much to his surprise and mild irritation. The flight after, we took off well, and things were going swimmingly until I realized we were going sideways. Note to self: Maneuverability sucks.
The flight after that, Jebediah crashes straight into the ground. Same with the next one. His qualifications are brought into question briefly until someone brings up that we have a copy of his birth certificate on file. More crashes. A test of the eject button is attempted; as far as can be told, the fuselage ripped free from the everything from the decoupling force before smashing into the cockpit. A monodirectional decoupler was ordered and nearly installed backwards; a Post-It note warning not to press the button while the engine was engaged was put on the eject button. The intern who did so was given an icepack to deal with the sudden fall and commendations for his creativity. Also, one of the reaction wheels was removed on account of being unsightly and not helping much.
The new design showed a remarkable inability to rise as the previous one had. While the head engineer declared that this had nothing to do with the removed reaction wheel, he allowed one to be installed anyways. After much consideration, one was placed in each wing.
Jebediah reported that the new design allowed him to maneuver the craft much more effectively but made loop-de-loops more difficult and less enjoyable. He also tested the emergency eject, determining that the cockpit and wings could be recovered by such activity. He also determined that it was a lot harder to get back into the cockpit after leaving.
I try the To the Mun! training again, still having no idea what it wants me to do. I attempt a clunky set of maneuvers which leave me with no fuel and no idea what to do. I decide to just fast-forward and see if I can intersect the Mun's orbit. Somehow, this works. I try to burn retrograde to get captured, but I think I wound up burning prograde or something because I ended up on an escape trajectory with Kerbin, which is something I just had to abandon my Mun mission to investigate. I ended up in an orbit similar to Kerbin's but separate. Also, Jebediah became the first Kerbin to be stranded in interplanetary space, followed quickly by Bob trying to rescue Jebediah after a flyby failed and then Bill trying to rescue Bob. I hit Reset and retry...yup, I had my Prograde and Retrograde mixed up. I pause because holy carp I need to get going.