Relaunching a Mun Launcher Ic confirmed the problem. It also revealed that the thing had two engines run out of fuel somewhat slower than the others. This being said, I nearly reached orbit, impeded largely by my accidentally releasing the command pod instead of killing the burn at 70 kilometers. I very nearly got into orbit despite this, however.
I'm reworking the Muncraft from scratch. While I'm doing so, I discover that the Symmetry button has many settings. In any case, the Mun Tower is three massive sections; let's see how it does.
It explodes on contact with reality. RIP, Geoffrey Kerman. Let's add some rocket-holder thingies.
The rocket manages to not explode upon implementation of physics! It now explodes when links between engines and fuel tanks in the second stage break, everything bangs into everything, and explosions! No deaths. Gerbles is so happy. Upon further examination, it sucked, so let's try this again...
The Mun Tower Mk II in an impressive spire, three stages of grace, power, and not being able to serve as a real tower. It gets some LSEs and launches...promptly getting a slight spin and shaking its first stage apart. Time to add some struts. This model, the Mk III, has a disturbing tendency to lean, all the more disturbing because I forgot to add control surfaces or anything. This test did, however, reveal that the second stage shares with the first a tendency to shake itself apart. The Mk IV should fix both of these issues.
The Mun Tower Mk IV has three new struts and 21 winglets! (I may have went overboard...) However, the SAS does not seem to be using them, and attempts at manual control merely worsen the issue, which is followed by a panicked stage-cycling to try and eject, ending with a swarm of chunks of rocket and Gerbles Kerman's death by fuel tank collision/explosion. An Advanced SAS Module is added, and Joemy Kerman is glad to take the wheel of this new ship! The launch begins well, with the SAS making the takeoff as straight as an arrow. After the ejection of the first stage, however, vibrations begin shaking the ship. And then the game crashed.
...Which I will take as a sign to take a break from KSP.
Fan MailThanks for the stories GW. It brings back my many attempts that ended with destruction. !Fun Times!
You are welcome!
Then why didn't the stages separate? It's not that the engines weren't firing--the exhaust bouncing off the original stage was enough to obscure the whole ship!
Probally staging issues.
Hm. I'm not sure how, but maybe?
Good: Made it to the Mun! Bad: Hit the surface at 1900km/h. Result: Try again.
Lucky. I can't even get my Mun-rockets into orbit.