Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 479 480 [481] 482 483 ... 848

Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1505946 times)

Nao

  • Bay Watcher
  • (A!)
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7200 on: November 13, 2013, 12:53:56 am »

After many hours of planning, testing, and watching my FPS plummet into the nether, I've finally got a vessel which I'm comfortable sending to Jool to study the planet and its' moons. The transfer burn is 25 minutes long, if you ignore the time added by lag. Whole craft is a bit wiggly with Mechjeb's manuever guidance performing the burns, because the joint connecting the lander and IPD is only a standard-size docking port and mechjeb hates the idea of flying straight.

I really want a personal desktop that can run this game at a speed that doesn't give me a headache. :P
Part welder!, it's cheaty (as it helps stop wobble too) but it does lower the part count quite a lot!
Oh and on the note of Jool exploration and part counts, in 0.17 (before orange tanks) i did a manned Tylo landing and return on just 74 parts stock :P
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7201 on: November 13, 2013, 02:22:43 am »

Have you used the lower res skins for the standard parts? That helps a bit. There's not much difference in visuals, really.

I changed the game settings to display the textures at 1/8 resolution, if that's what you mean. Are there even lower-resolution textures that can be found somewhere? Or visual models for that matter; I'd guess lowering the polygon counts could help just a wee bit, as long as it doesn't also affect their collision meshes. That could get messy >.>

...
Part welder!, it's cheaty (as it helps stop wobble too) but it does lower the part count quite a lot!
Oh and on the note of Jool exploration and part counts, in 0.17 (before orange tanks) i did a manned Tylo landing and return on just 74 parts stock :P

That mod looks like a great option for me, thanks!



I just finished the outward-bound segment of the Jool mission. Did some science around Jool, high above Tylo (I got a silly intercept that actually would have been a head-on collision if the second trip through Jool's atmosphere hadn't slowed the ship down) and around Laythe, where the lander is currently sitting. Sadly, I didn't put any ladders on the lander so Jeb can't get back on board if I take him for a walk :P
« Last Edit: November 13, 2013, 02:25:21 am by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eclectic Wizard

  • Bay Watcher
  • Vinum Sabbathi
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7202 on: November 13, 2013, 02:37:58 am »

Interplanetary travel completely eludes me, i dont know how to do it at all! I dont know how to build rockets capable of getting enough fuel up there, i cant figure out getting the angles right at all, nothing! All i want is to make a Duna mission, but seriously, it just feels out of my reach!
Logged
Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7203 on: November 13, 2013, 02:38:45 am »

Are you doing gravity turns correctly?

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7204 on: November 13, 2013, 02:42:13 am »

to people playing the no transmission challenge or with transmission restrictions, an interesting mod:
http://forum.kerbalspaceprogram.com/threads/55710-0-22-Science-Parts-from-Tarsier-Space-Technology

will become even more interesting post .23 :P
Logged

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7205 on: November 13, 2013, 02:52:24 am »

Interplanetary travel completely eludes me, i dont know how to do it at all! I dont know how to build rockets capable of getting enough fuel up there, i cant figure out getting the angles right at all, nothing! All i want is to make a Duna mission, but seriously, it just feels out of my reach!
There's a website (I don't have the link) that you put in your altitude and it spits out where the planet you want to go to needs to be, where you need to be, and where in your orbit you need to set your burn manoeuvre.

If you want to work it out yourself, there's also a image rolling around somewhere of locations in your orbit you need to burn at to get to the various planets, but doesn't (AFAIK) tell you where that planet needs to be.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Nao

  • Bay Watcher
  • (A!)
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7206 on: November 13, 2013, 04:46:58 am »

Interplanetary travel completely eludes me, i dont know how to do it at all! I dont know how to build rockets capable of getting enough fuel up there, i cant figure out getting the angles right at all, nothing! All i want is to make a Duna mission, but seriously, it just feels out of my reach!
It gets easy after several tries!
1) Go here http://alexmoon.github.io/ksp/ and input year and day you have in your save, hit plot.
2) Wait until "Departure" time in KSP
3) Get your craft into Kerbin orbit (below 100km), make a maneuver node with dV shown in "Ejection delta-v" (above 1000m/s for Duna)
4) Rotate the node around Kerbin orbit so that the yellow (transfer) line's Pe is as close to Kerbin as possible (optimal burn). It's Ap should cut through Duna orbit at that point.
5) Target Duna and adjust speed on the node until you get encounter (it's important to have exactly equatorial orbit around Kerbin to get it!)
6) F5 and burn away!
7) When you are close to Duna but before Sphere Of Influence change make adjustments to so that you get low enough Duna Periapsis, to retrobrake/aerobrake/lithobrake (14-16km for orbit i think)
8.) ??
9) Prof... SCIENCE!

edit:
There's a website (I don't have the link) that you put in your altitude and it spits out where the planet you want to go to needs to be, where you need to be, and where in your orbit you need to set your burn manoeuvre.
You probably mean this site: http://ksp.olex.biz/? it's more limited than the other site i mentioned but it provides good visuals.
« Last Edit: November 13, 2013, 04:50:48 am by Nao »
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7207 on: November 13, 2013, 05:02:43 am »

I've got a nifty little probe that can flyby duna, and land/return from the mun or minmus. Have yet to get anything to land (much less return) from another planet.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7208 on: November 13, 2013, 05:29:43 am »

Lithobraking sound awesome. "What do you mean, I crashed the Mun lander? It was a perfect lithobraking!"
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

BigD145

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7209 on: November 13, 2013, 09:45:30 am »

Have you used the lower res skins for the standard parts? That helps a bit. There's not much difference in visuals, really.

I changed the game settings to display the textures at 1/8 resolution, if that's what you mean. Are there even lower-resolution textures that can be found somewhere?

http://forum.kerbalspaceprogram.com/threads/51361-0-21-Squad-Texture-Reduction-Pack-B9-and-KW-Packs-also
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7210 on: November 13, 2013, 10:51:00 am »

Lithobraking sound awesome. "What do you mean, I crashed the Mun lander? It was a perfect lithobraking!"
I refer to that as "hardware assisted landing".  No landing struts?  Engines work just fine!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7211 on: November 13, 2013, 11:17:34 am »

Not tried it yet, but intakes should make perfect "lithobrakes" - small, light, and ridiculously high impact tolerance.  Just coat the bottom of the lander with them, and voila. Strike the ground at 50 m/s
« Last Edit: November 13, 2013, 06:03:27 pm by HugoLuman »
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7212 on: November 13, 2013, 11:50:29 am »

Or the ocean? Somebody should totally try that.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7213 on: November 13, 2013, 11:52:05 am »

Trying to play interplanetary career with deathly consequences.  No easy reverts.  But I do revert because goddam Jeb keeps wiggling his way into EVERY capsule.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #7214 on: November 13, 2013, 11:52:30 am »

Just tried it with a couple different configurations.

One where it was just a SRB a reaction wheel and jeb in a capsule with 8 intakes around the bottom of the rocket extending below. It hit the ground at 130 m/s after reaching about 80 km up.  It exploded completely and utterly.

One Srb + capsule + jeb with a number of girders allowing the placement of 16 intakes well underneath the rocket in a somewhat wide base.  The rocket reached about 10km up before coming back down directly on top of the VAB.  The SRB exploded, all the intakes and girders survived, the capsule fell through the open space left by the vaporized SRB and exploded against the VAB, although at a noticeably reduced speed.

There is potential in this.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!
Pages: 1 ... 479 480 [481] 482 483 ... 848