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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1508997 times)

Sensei

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6855 on: November 01, 2013, 04:52:01 pm »

Wall of IVA photos 1 frame before death, list of causes with humorous epithets, and Kerbals humming taps (in their characteristic weird high-pitched voices) in the background.
I can only imagine they have weird high pitched voices, but do we ever actually hear them?
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Graknorke

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6856 on: November 01, 2013, 04:52:37 pm »

Wall of IVA photos 1 frame before death, list of causes with humorous epithets, and Kerbals humming taps (in their characteristic weird high-pitched voices) in the background.
I can only imagine they have weird high pitched voices, but do we ever actually hear them?
KSP's official videos.
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Putnam

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6857 on: November 01, 2013, 05:16:35 pm »

Like me!

I dunno if I would want to transfer though. What's the benefits? What's the drawbacks? :o

Main benefit: updates in the background.

MagmaMcFry

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6858 on: November 01, 2013, 05:29:43 pm »

I got 3000 science from one single unmanned Eve mission. Also my seven-skipper asparagus lifter managed to get into Eve orbit with the middle stage still attached, even though I had three more engine stages on top of that and even though I didn't use any sort of calculator. Yay me!
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kaian-a-coel

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6859 on: November 02, 2013, 06:22:09 am »

I landed a unmanned probe on Duna's north pole, with goo, thermometer, and a barometer. 700 science for me! yay!
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MarcAFK

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6860 on: November 02, 2013, 08:42:10 am »

Wall of IVA photos 1 frame before death, list of causes with humorous epithets, and Kerbals humming taps (in their characteristic weird high-pitched voices) in the background.
I support officially suggesting this to squad, However in order to have images of each kerbal 1 frame before death the game would kinda lag a bit from the constant screenshots. But it would be awesome.
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LoSboccacc

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6861 on: November 02, 2013, 08:43:32 am »

ooor you can kill the kerbal one frame later, works either way
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Aqizzar

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6862 on: November 02, 2013, 12:11:57 pm »

Anybody know of a good tutorial for building spaceplanes (or really planes at all) that don't suck?  Almost every plane I design tends to flip around like crazy as soon as it gets off the ground, and half the ones that make it that far go completely out of control as soon as I try to turn.  The two or three planes I've made that work at all were complete accidents.

Namely, I'm trying to build a spaceplane with the Mk3 fuselage (for transit flights to the space station) and this is just kicking my ass.
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Sean Mirrsen

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6863 on: November 02, 2013, 12:23:00 pm »

Spaceplanes or SSTO spaceplanes? There's a difference.
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ank

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6864 on: November 02, 2013, 12:41:54 pm »

Anybody know of a good tutorial for building spaceplanes (or really planes at all) that don't suck?  Almost every plane I design tends to flip around like crazy as soon as it gets off the ground, and half the ones that make it that far go completely out of control as soon as I try to turn.  The two or three planes I've made that work at all were complete accidents.

Namely, I'm trying to build a spaceplane with the Mk3 fuselage (for transit flights to the space station) and this is just kicking my ass.

There is a link to an illustrated guide a few pages back
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6865 on: November 02, 2013, 12:43:12 pm »

Scott Manley has a few good tutorials too
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Descan

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6866 on: November 02, 2013, 01:21:46 pm »

Like I said, it's basically "Keep your lift behind your center of mass"

... Everything else is gravy. That's the most important one, the one that decides between "OHGODOHGODOHGOD" and "Just gonna turn here... aaaand great!"

Also, keep in mind that as you drain tanks, they push your center of mass around. Make sure even a half-filled plane will have the lift behind the mass.
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forsaken1111

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6867 on: November 02, 2013, 01:24:16 pm »

I strongly recommend TAC fuel balancer for spaceplanes. It can keep your tanks balanced rather than burning from front tanks first and making you ass heavy
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Karkov

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6868 on: November 02, 2013, 01:42:52 pm »

So are there any tips for getting science at an early stage in the game?  I just picked up the first four upgrades and I'm kinda having a hard time finding science to get (probably has something to do with having pretty terrible ship design).  I've gotten the soil samples and such from Kerbin, and I'm just kind of floundering for science points at this point.

BigD145

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Re: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission
« Reply #6869 on: November 02, 2013, 01:52:02 pm »

Goo labs. If you can, land them rather than transmitting the science.

Make ballistic missiles with parachutes or something to send around the globe. Man a mission to you launchpad. No, really. You can also tip a rocket over and scoot it to the water by Kerbal Command. Get science equipment and redo all those missions.
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