So, I finally took the plunge again after two years, and started playing again. My immediate impression is that a lot of changes have been made since I vaulted Kerbonauts into the inky void; just the symmetry button alone is completely worth the weight of a million rockets, not to mention an entire solar system to play with. Pursuing the Soviet list of accomplishments, I managed to launch three satellites (Venture 1 reached space, but not a proper orbit; Venture 2 reached orbit...around the Sun; and Venture 3 finally managed a proper equatorial circular orbit), put a Kerbal in orbit (and dropped him safely, even better), and managed my first EVA. I've been having quite a bit of fun, but I had a couple questions.
1. Are there any tips on EVA? My first attempt was a nerve-wracking experience; I burned 20% of the pack's fuel on playing around and getting used to the controls, but went through another 50% of the total capacity just trying to get Bill back inside. I'd manoeuvre in carefully and slowly, press F to grab on to the ladder of the Command Pod Mk1 I was using, and Bill would promptly catapult right off the rocket again, leading to me firing off the jets and wasting even more pack fuel just to keep him from soaring away. I was trying to keep my relative v down with the rocket; was I doing something obvious wrong?
2. Any good mods or custom packs to consider, or should I stick with vanilla for a bit longer? I mean, mounting a Stayputnik smack dab on the top of the rocket works, but I'd like to actually have it contained within a deployable/explodable nose cone bay for aesthetics. Also, I've heard good things about mods like Protractor, Kethane, and MechJeb (though I'm a little leery of notion of autopilot), and something called Deadly Reentry looks very Fun.