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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1484359 times)

Rez

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Asparagus staging is a ton more effective currently.  We'll see what it looks like as the aerodynamic models improve.  The main disadvantage is that it produces wide rockets with a larger profile.

Can you make Big Dumb Boosters with any of the procedural tank mods?  I've got a love affair with the Sea Dragon concept, a BDB designed to lift 550 long tons with a single two stages for dirt cheap.
« Last Edit: July 24, 2013, 01:13:56 pm by Rez »
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Aseaheru

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UPDATE TIME!

wait, i cant play it now.
ARRG!
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Sean Mirrsen

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Asparagus staging is more effective IRL as well. It's called fuel crossfeeding IRL, and presents a slew of problems that, in KSP, are solved with a single yellow pipeline. But some of the modern spacecraft are starting to solve those problems.

Also, as mentioned, update. Hurray for Steam starting the download automatically, but curse my slow 3G connection!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

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falcon heavy is the first proper asparagus I think

other configuration with liquid strap on tanks use the central engine at a lower thrust.

or something.
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Supercharazad

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Falcon Heavy isn't asparagus staging. I'm pretty sure that's just called crossfeeding.
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Aseaheru

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I am surprised more people dont use 1.5 staging.
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Rose

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Crossfeeding and asparagus staging is the same thing, I'm pretty sure.
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LordSlowpoke

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i am quite intrigued that people don't go "fuck this, too complex" and use the good old SRBCANNON design in their shenanigans

put ~400 boosters around your craft, coast to 200 kilometers easily, decouple and go get your orbit ladm8
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PTTG??

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Dang it, when they gonna release 2.2?
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Sean Mirrsen

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Dang it, when they gonna release 2.2?
I'd say around 2018-2019. Optimistically.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rakonas

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So what's really changed in .21?
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Rez

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They've smoothed ASAS, in addition to implementing momentum wheels.  That's probably the biggest gameplay change.

And they're prepping for campaign.
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Vortex Rikers

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Patch notes: http://forum.kerbalspaceprogram.com/content.php/201-KSP-0-21-is-Here!#comments_start

Quote
* Revised Flight-End scene flow.
In preparation for Career gameplay, we've redesigned the way flights are ended. Gone is the 'End Flight' button in the Pause Menu, cause of many a tale of accidental space station deletion. Now, you'll either get to return to the Space Center (as before), or when applicable, Revert to an earlier state (to launch or to the editors).

 :D :D
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Graknorke

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Oh hey, shoutout Kerbals.
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